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Thread: Accurate cannon stats please

  1. #1
    Tree Killer Senior Member Beirut's Avatar
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    Default Accurate cannon stats please

    Howdy,

    Can someone please tell me what stats to input into the Projectile Stats file to make the cannons more accurate? As it is now I can't hit the broad side of France. I don't want laser beams, just something better than what they are now.

    Thanks.
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  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Accurate cannon stats please

    Well you have the right file. You should just be able to bump the accuracy closer to 1.00 to get an edge.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
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    How do you motivate your employees? Waterboarding, of course.
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  3. #3
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: Accurate cannon stats please

    Quote Originally Posted by Vladimir
    Well you have the right file. You should just be able to bump the accuracy closer to 1.00 to get an edge.
    Is it as simple as that or do I need to play with the range, velocity, and lethality as well?
    Unto each good man a good dog

  4. #4
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Accurate cannon stats please

    Ok, I'm a super novice modder but accuracy should affect just that, velocity should affect trajectory (faster the flatter), lethality should just give you a more powerful shot (taking down a stone wall with one shot from a ballista). If you want to make a nuke just up the Blast Radius to whatever it will go.

    Most of what I know about this comes from one of Froggy's guides I read a while ago.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
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  5. #5
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: Accurate cannon stats please

    Ahh, then I must read the Frog Field manual.

    Thanks.
    Unto each good man a good dog

  6. #6
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    There is also a sticky in the Repository that addresses how to fuss with the projectile stats. I don't think they address specific seige values, but the talk about the different values enought to give you a good grounding in what value will do what along with ranges and the such.
    Last edited by Sensei Warrior; 07-17-2006 at 19:19.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  7. #7
    Tree Killer Senior Member Beirut's Avatar
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    Default Re: Accurate cannon stats please

    Ah, thank you.
    Unto each good man a good dog

  8. #8
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    No sweat. I've been researching missile stuff to mod the projectile list a little. My current gripe is the non-powder siege weapons. When Catapults are the only ones worth getting, something's wrong.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  9. #9

    Default Re: Accurate cannon stats please

    Accuracy improves with the first few shots at the same target. Also, higher valor improves accuracy. Getting closer also helps. You could also increase ammo as a way of making artillery more effective.
    Last edited by Puzz3D; 07-18-2006 at 18:40.

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  10. #10
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    Accuracy improves with the first few shots at the same target. Also, higher valor improves accuracy. Getting closer also helps. You could also increase ammo as a way of making artillery more effective.

    All of those things help, but there seems to be some some serious flaws in the basic design stats. Trebuchet were suppose to be an accurate seige weapon, more accurate than the Catapult designs, including the Mangonel. The Romans had seige tactics with these down to a science. They even marked the ammo with the weight so the operators could factor it into the equation.

    In my experience, even high valor seige equiptment (outside catapults) have problems hitting the broad side of France, to steal a phrase . I mean out of all their ammo a Trebuchet should be able to land at what they're aiming at more than a couple of times. I mean when you target part of a castle you're not targeting an apple, the target is large, a section of wall, a tower, a gatehouse.

    I was just looking to mod it a bit, no laser tracking, just enough to give them a purpose. Oh not to mention giving the Ballista more of a purpose than something the French use to stack their armies with .
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  11. #11
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Accurate cannon stats please

    When they (Discovery channel) designed a couple trebs in England (one wheled bucket, the other fixed lead weight) they were able to adjust the point of impact by a couple feet. The accuracy of those things is amazing IRL, even when used by amatures, and the game should reflect that. Of course, I never use seige weapons before gunpowder as the fortifications aren't large enough to have the garrison last more than a couple years.


    Reinvent the British and you get a global finance center, edible food and better service. Reinvent the French and you may just get more Germans.
    Quote Originally Posted by Evil_Maniac From Mars
    How do you motivate your employees? Waterboarding, of course.
    Ik hou van ferme grieten en dikke pinten
    Down with dried flowers!
    Spoiler Alert, click show to read: 



  12. #12
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    I think I saw the same Discovery episode. Those Trebs were dead on. I mean a couple of feet one way or the other is incredible considering the tech they were using. It seemed funny that most of the errors were because it was a very theoritical practice ... for them. Back in the day, a seige engineer, operator or the like would have an understanding of them that the Discovery Channel people just didn't.

    Anyways, I never really gave it much thought until recently. I typically just starve the garrison out, but I have been playing the Cathos alot. When attacking another Catho, assaulting a Castle is typically a foregone conclusion because of the Pope. Well, I started playing the seiges, and was mortified at how inaccurate the mechanical seige engines were. The catapults were the only decent ones. So thats when I started poking around.

    Hopefully Beriut will share the changes he makes with the rest of us. I'd be interested to know what he tweaked the cannons to and why.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

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