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Thread: Accurate cannon stats please

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  1. #1
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    Accuracy improves with the first few shots at the same target. Also, higher valor improves accuracy. Getting closer also helps. You could also increase ammo as a way of making artillery more effective.

    All of those things help, but there seems to be some some serious flaws in the basic design stats. Trebuchet were suppose to be an accurate seige weapon, more accurate than the Catapult designs, including the Mangonel. The Romans had seige tactics with these down to a science. They even marked the ammo with the weight so the operators could factor it into the equation.

    In my experience, even high valor seige equiptment (outside catapults) have problems hitting the broad side of France, to steal a phrase . I mean out of all their ammo a Trebuchet should be able to land at what they're aiming at more than a couple of times. I mean when you target part of a castle you're not targeting an apple, the target is large, a section of wall, a tower, a gatehouse.

    I was just looking to mod it a bit, no laser tracking, just enough to give them a purpose. Oh not to mention giving the Ballista more of a purpose than something the French use to stack their armies with .
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  2. #2
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Accurate cannon stats please

    When they (Discovery channel) designed a couple trebs in England (one wheled bucket, the other fixed lead weight) they were able to adjust the point of impact by a couple feet. The accuracy of those things is amazing IRL, even when used by amatures, and the game should reflect that. Of course, I never use seige weapons before gunpowder as the fortifications aren't large enough to have the garrison last more than a couple years.


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  3. #3
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    I think I saw the same Discovery episode. Those Trebs were dead on. I mean a couple of feet one way or the other is incredible considering the tech they were using. It seemed funny that most of the errors were because it was a very theoritical practice ... for them. Back in the day, a seige engineer, operator or the like would have an understanding of them that the Discovery Channel people just didn't.

    Anyways, I never really gave it much thought until recently. I typically just starve the garrison out, but I have been playing the Cathos alot. When attacking another Catho, assaulting a Castle is typically a foregone conclusion because of the Pope. Well, I started playing the seiges, and was mortified at how inaccurate the mechanical seige engines were. The catapults were the only decent ones. So thats when I started poking around.

    Hopefully Beriut will share the changes he makes with the rest of us. I'd be interested to know what he tweaked the cannons to and why.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

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