Accuracy improves with the first few shots at the same target. Also, higher valor improves accuracy. Getting closer also helps. You could also increase ammo as a way of making artillery more effective.
All of those things help, but there seems to be some some serious flaws in the basic design stats. Trebuchet were suppose to be an accurate seige weapon, more accurate than the Catapult designs, including the Mangonel. The Romans had seige tactics with these down to a science. They even marked the ammo with the weight so the operators could factor it into the equation.
In my experience, even high valor seige equiptment (outside catapults) have problems hitting the broad side of France, to steal a phrase. I mean out of all their ammo a Trebuchet should be able to land at what they're aiming at more than a couple of times. I mean when you target part of a castle you're not targeting an apple, the target is large, a section of wall, a tower, a gatehouse.
I was just looking to mod it a bit, no laser tracking, just enough to give them a purpose. Oh not to mention giving the Ballista more of a purpose than something the French use to stack their armies with.
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