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Thread: Accurate cannon stats please

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  1. #1
    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Accurate cannon stats please

    When they (Discovery channel) designed a couple trebs in England (one wheled bucket, the other fixed lead weight) they were able to adjust the point of impact by a couple feet. The accuracy of those things is amazing IRL, even when used by amatures, and the game should reflect that. Of course, I never use seige weapons before gunpowder as the fortifications aren't large enough to have the garrison last more than a couple years.


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  2. #2
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Accurate cannon stats please

    I think I saw the same Discovery episode. Those Trebs were dead on. I mean a couple of feet one way or the other is incredible considering the tech they were using. It seemed funny that most of the errors were because it was a very theoritical practice ... for them. Back in the day, a seige engineer, operator or the like would have an understanding of them that the Discovery Channel people just didn't.

    Anyways, I never really gave it much thought until recently. I typically just starve the garrison out, but I have been playing the Cathos alot. When attacking another Catho, assaulting a Castle is typically a foregone conclusion because of the Pope. Well, I started playing the seiges, and was mortified at how inaccurate the mechanical seige engines were. The catapults were the only decent ones. So thats when I started poking around.

    Hopefully Beriut will share the changes he makes with the rest of us. I'd be interested to know what he tweaked the cannons to and why.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

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