Results 1 to 27 of 27

Thread: prisoners are back!

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Ricardus Insanusaum Member Bob the Insane's Avatar
    Join Date
    Sep 2002
    Location
    London, UK
    Posts
    1,911

    Default Re: prisoners are back!

    Quote Originally Posted by Perplexed
    Maybe generals will be graded in their economic savvy by use of traits, in groups like "Trader", "Farmer", and "Taxman", with levels of expertise ranging from "Terrible" to "Excellent". That would mean that you'd have to choose cities for your governors carefully. Maybe a province with great farming yields would be an excellent environment for a good "Farmer", a city that makes its wealth through maritime trade would flourish under a good "Trader", and good "Taxmen" would reap huge profits from cities with large populations. It would be a more comprehensive way of rating economic ability, and might give some more individuality to your generals and governors.

    But I have a nagging feeling that you'll just get more money from a city if you put a governor with a high Authority in it.

    Looking again though...

    A regular guy has Command, Chivalry, Loyalty and Piety.

    A faction leader (King) has Command, Chivalry, Authority and Piety.

    So in this case Authority seems to replace Influence (from MTW rather than RTW) which affected the loyalty of all generals and rumour has it diplomatic transactions too.

    Loyalty is seemingly obvious and Piety is how visibly religious you are. Command is again obvious which leaves only Chivalry which does not seem to fit well against 'Management' or the older 'Acumen'.

    I like the idea that traits have more of an effect in this regard. But they seem to have added the Piety attribute to the varied religious traits available in BI... So it's anyones guess at the moment...
    Last edited by Bob the Insane; 07-18-2006 at 21:10.

  2. #2
    Arrogant Ashigaru Moderator Ludens's Avatar
    Join Date
    Nov 2003
    Posts
    9,063
    Blog Entries
    1

    Lightbulb Re: prisoners are back!

    Loyalty is back? That's good news.
    Looking for a good read? Visit the Library!

  3. #3
    Member Member Ituralde's Avatar
    Join Date
    Jun 2006
    Location
    Germany
    Posts
    1,749

    Default Re: prisoners are back!

    Concerning the effects of Chivalry and Dread asked for earlier in this thread I can just once again quote the Medieval 2 TW.com FAQ:

    Q. What effects do Chivalry and Dread have?

    A. Chivalrous types will inspire loyalty in those around them. Dread lords meanwhile can terrify their followers and the enemy alike.
    And like everybody else, I'm wondering what happende to Acumen/Management.

    Cheers!

    Ituralde
    The lions sing and the hills take flight.
    The moon by day, and the sun by night.
    Blind woman, deaf man, jackdaw fool.
    Let the Lord of Chaos rule.

    —chant from a children's game heard in Great Aravalon, the Fourth Age

  4. #4
    WoT fanatic Member 4th Dimension's Avatar
    Join Date
    Aug 2005
    Location
    Yugoslavia, Montenegro
    Posts
    329

    Default Re: prisoners are back!

    Quote Originally Posted by Ludens
    Loyalty is back? That's good news.
    Well loyalty also existed in BI so it's not back with M:TW2

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO