You bring up a lot of points Ra's, but none of them have to do with the proposed changes.
To answer your points:
The starting point for Samurai Wars pricing was 2x STW pricing.
STW pricing for melee units was YA = 100, YS = 200, ND = 300, NI = 425, WM = 500, YC = 475 and HC = 600.
The 4 point difference between WM and ND translates into a 200% difference in probability to kill. It's 1.2^4 = 2.07. The WM is twice as good as the ND in melee. The ND does have higher charge, and the ND was priced at 600 at one time. However, the cost was lowered during the run up to the 10b unit stats because ND were not getting used at the 600 cost. At 500, they are still more expensive than the YS at 400 which they beat. This lowering of the price of ND also allowed the cost of CA to be lowered.
We can't really conclude that WM are too expensive at 1000 since we see a lot of them used. It's possible that WM could go to 900 especially if we switch to 9k as the standard money level, but NI would also have to be lowered to 700 in that case since WM are 1 combat point stronger and that alone is worth 20%. There is room to do this because ND went down to 500. It's possible that NI are overpriced at 800. NI are 3 combat points stronger than ND which makes it 1.73x better in melee, but they are slower and have lower morale. 500 x 1.73 = 865. Lowering the cost of NI and WM would make all other units relatively more expensive to these units. NC could possibly get a price reduction to 800 and the other cav left where it is which would open up more of a difference between NC and YC. The YC are 3 combat points better vs NC. This could be reduced to 2 points (1.44x better) by making the YC anti-cav bonus 4 points rather than 5 which would make it equal vs HC in melee points, but in STW the YC was 1 point better vs HC.
We could try these price changes in test battles along with the previous changes mentioned to YA, SA and CA, and see how they work at 8k and 9k. Something to keep in mind is that YC is a counterunit to CA and HC is a counterunit to WM. If these units get priced out of the game, the gameplay will be adversely affected.
Concerning weapon types. The gameplay isn't based on the historical weapon type. For instance, NI are simply a defensive unit and the weapon is inappropriate, but we didn't choose it. YC beat other cav which is not historical, but it's in there to provide an RPS system within the cav units. This was part of the original STW gameplay.
I was observer in a battle yesterday where you, Ra's, charged two of CBR's teppo frontally with two YC. The YC were repulsed with very close to half the men of each unit lost while the teppo lost only 15 men total. This means you lost 1000 koku while CBR lost only 50 koku. The YC are not designed to make frontal charges like that since they don't have high enough morale. The NC are better suited to that since they have higher morale and higher melee. You would have to guard your NC with YC to counter enemy YC. Even so, you will loose more money than you gain in a charge like that, and then have to make it up with your own teppo or archers later in the battle.
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