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  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Samurai Wars: unit changes for next version

    did they fix the unit cost/ upgrade bug for missile troops?
    otherwise you need to be carefull how far you reduce the cost
    B.
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  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Samurai Wars: unit changes for next version

    Quote Originally Posted by barocca
    did they fix the unit cost/ upgrade bug for missile troops?
    otherwise you need to be carefull how far you reduce the cost
    B.
    That problem comes from a value in the projectile file, and that can be set at 0 to remove the problem completely. As we had to make a custom projectile file anyway, to make proper guns, we changed it to 0 for all weapons.


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  3. #3
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Samurai Wars: unit changes for next version

    I think I understand now what playing at 9k or 5k could do to unit choice.
    So far, I've only seen Yari Ashis once, for example.
    Cav Archers aren't bought as often as in STW either.
    Since we're playing without upgrades it also happened quite often that I had some koku left.
    And I agree that 4 Monks or 4 HCav is a bit much.
    Samurai deluxe as CBR said.
    One should be forced to buy weaker units when having 4 elite units.

    I'd really like to test a 5k game.

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  4. #4
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Samurai Wars: unit changes for next version

    Yuuki and I had a couple of 9k battles with the new stats and it certainly felt ok. Just having that 1k less seemed to work as expected and it gives the player more options. We will try it out a bit more I think before releasing it for more testing and eventually replacing the current stat.


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  5. #5
    Senior Member Senior Member Tomisama's Avatar
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    Default Re: Samurai Wars: unit changes for next version

    Talking about employing weaker units brings “the route question” closer into view.

    For some time now I have been aggravated by a nagging thought in the back of my mind (scary place).

    The whole idea of routing troops adds an interesting aspect to game play. But it’s application to 16th century feudal Japan, where you could loose your head for not paying attention much less running away, may need a closer look.

    Samurai are committed to-the-death, this is Bushido. If they have orders, they will complete their task or die in the process.

    Even as far as Ashigaru are concerned, they would be lead by Samurai who would not hesitate to correct any wavering conscripts.

    I believe that neither would rout as easily as has been depicted in the Total War series so far.

    Do we have any historical information on this aspect?

    Last edited by Tomisama; 07-26-2006 at 12:53.
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  6. #6

    Default Re: Samurai Wars: unit changes for next version

    Quote Originally Posted by Tomi
    Talking about employing weaker units brings “the route question” closer into view.
    The proposed changes improve several lower end units so that playing at 9k will not mean more routing. YA and CA get +2 morale and SA looses the negative anti-cav bonus which it didn't have in original STW anyway.

    The two other changes are CA getting the same bow as SA which just gives it a very slight improvement in accuracy from 0.55 to 0.60, and YC having 1 point taken off it's anti-cav bonus. This actually returns YC to the same anti-cav bonus of 4 it had in STW.

    Playing at 9k means there will be fewer of the more powerful units in a battle which is another factor that allows low end units to survive longer.
    Last edited by Puzz3D; 07-26-2006 at 13:07.

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  7. #7
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Samurai Wars: unit changes for next version

    Quote Originally Posted by Puzz3D
    This actually returns YC to the same anti-cav bonus of 4 it had in STW.
    Does this mean that, if they don't charge properly they'll loose to other cav?

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  8. #8

    Default Re: Samurai Wars: unit changes for next version

    Quote Originally Posted by R'as al Ghul
    Does this mean that, if they don't charge properly they'll loose to other cav?
    YC vs HC will be an equal matchup, so the YC will have to get a good charge to ensure a win especially since it has lower morale than the HC. YC vs NC will still be advantage to the YC by 2 combat points and should win, but will take heavy losses if the NC make the better charge. The lower morale of the YC in this matchup shouldn't be a problem since it will be designated as "winning". In both cases, the YC will inflict casualties at a lower rate.

    _________Designed to match Original STW gameplay.


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