To get error messages - right click the desktop shortcut you launch game from - select properties and change the target line to:
"x:\xxxx\Rome - Total War\RomeTW.exe" -show_err
You'll then get error messages for most text editing crashes, for return to menu problems you don't get the message until you exit the program completely. Also it only gives you first error not full list so for descr_strat problems you have to fix first error, delete map.rwm then attempt reload to get next error etc.
To use an existing carthaginian unit for your senate faction:
you need to alter export_descr_buildings.txt - to build out of the same building simply add romans_senate to the recruitment line:
recruit "carthaginian elephant african cataphract" 0 requires factions { carthage, romans_senate, } and resource elephants
In export_descr_units.txt, add romans_senate to the ownership line:
type carthaginian elephant african cataphract
dictionary carthaginian_elephant_african_cataphract ; Armoured Elephants
category cavalry
class heavy
voice_type Heavy_1
soldier carthaginian_big_elephant_crew, 18, 6, 1
mount elephant african cataphract
.................
stat_cost 2, 2780, 590, 280, 420, 2780
ownership carthage, romans_senate
Look up the soldier and mount listed in EDU in descr_model_battle.txt
Code:
type carthaginian_big_elephant_crew
skeleton fs_big_elephant_rider
indiv_range 40
texture carthage, data/models_unit/textures/unit_carthage_light_archer_carthage.tga
texture romans_senate, data/models_unit/textures/unit_carthage_light_archer_carthage.tga
model_flexi data/models_unit/unit_carthage_archer_high.cas, 15
model_flexi data/models_unit/unit_carthage_archer_med.cas, 30
model_flexi data/models_unit/unit_carthage_archer_low.cas, 40
model_flexi data/models_unit/unit_carthage_archer_lowest.cas, max
model_sprite carthage, 60.0, data/sprites/carthage_carthaginian_big_elephant_crew_sprite.spr
model_sprite romans_senate, 60.0, data/sprites/carthage_carthaginian_big_elephant_crew_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
add texture and sprite (if available) lines for the romans_senate using an existing texture / sprite - you can make your own pink versions later if you want.
To find unit cards - and get rid of peasant default symbols you need to have your .pak files unpacked (there's tutorials around for that) find the carthaginian ones you want, make a new folder path to rtw/data/UI/units/romans_senate copy the carthaginian card there and change name to roman_etc and do the same for unit info folder.
Think that's about it, if not try looking for adding new units tutorial and see what you're missing.
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