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  1. #1

    Default Translations of Proper Names

    Listening to the TWC podcast, where there is a sort of review of EB (came out today), it was mentioned that one thing that might frighten vanilla players (in regards to EB) is the translations of the buildings and units and such. That it takes some getting used to.

    I just wanted to point something out that we are happy about that will help in regards to this - it's the use of a second line in the tooltip passover as a line for a translation into English of the building's name. We will be including the names of buildings for sure (that's the area I'm more involved in) - I think it's probably likely for units too, but I don't know that that is as certain. So this is the sort of thing you will see instead:



    It's not a big deal really, but there has been (external, not really internal) criticism of this naming policy in the past. This way we get to 'have our cake and eat it too' though, and is something we are working on now. It may not be totally in place by 0.8, but it will be well on it's way if it isn't. Just wanted to let folks know this won't be nearly as much of an issue in the long term with EB as some people make it out to be (not talking about the podcast folks at all though - they weren't complaining about it).

    (oops - by the way, those cities/ports are just in my personal build. They are from Prom's Res Gestae, and I liked them so I nabbed them for my own build. They may make it into EB one day though - but he hasn't completed them all yet anyway.)

  2. #2
    Member Member Ypoknons's Avatar
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    Default Re: Translations of Proper Names

    It's definately the right way to go, pleasing both camps as you go without compromising on anything but a little pride. Maybe you could put a note somewhere, not definately the tooltips, about why the Hypaspistai have a tight formation rather than phalanx.

  3. #3
    Senior Member Senior Member Reenk Roink's Avatar
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    Default Re: Translations of Proper Names

    This is the best possible system...

    It doesn't take anything away from the game, and simply makes it easier for players to learn and know the buildings and maybe units that they are using...

    Now, when I stumble across names that are completely unfamiliar to me (usually of the Getai, Sweboz, Iberia, Celtic and Steppe factions), I will take the time to read the description (they offer great historical information plus good gameplay tips ), but I can understand that in mid game, you need to decide what to build fast, and an English translation can help you do just that...

  4. #4
    EB Pointless Extras Botherer Member VandalCarthage's Avatar
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    Default Re: Translations of Proper Names

    I'd say lose the parenthesis.
    "It is an error to divide people into the living and the dead: there are people who are dead-alive, and people who are alive_alive. The dead-alive also write, walk, speak, atc. But they make no mistakes; only machines make no mistakes, and they produce only dead things. The alive-alive are constantly in error, in search, in questions, in torment." - Yevgeny Zamyatin

  5. #5
    Resident IT Guy Member BlackAxe3001's Avatar
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    Default Re: Translations of Proper Names

    I would agree. It would probably look better without the parenthesis.

  6. #6

    Default Re: Translations of Proper Names

    Really? No parentheses? They just seem logical to me (as translations are often put either in parentheses or inside commas like an apositive). Like, "when we found the town (oppidum) deserted, we moved on to the next one." Or flip it around the other way: "The arx (citadel) has always remained as one of the city landmarks."

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