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  1. #1
    MTR: AOA project ###### (temp) Member kataphraktoi's Avatar
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    Default Re: The Ilsamiren Wars

    send me the list first!!!
    Retired from games altogether!!

    Feudalism TOtal War, non-active member and supporter. Long Live Orthodox Christianity!

  2. #2
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: The Ilsamiren Wars

    Will do :D
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  3. #3
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: The Ilsamiren Wars

    Greetings everyone,

    This is a news post I made at the ModDb and on various other forums. Please ignore the model, as it is for Oblivion, not MII. The concepts are for both. This post also acts as a bridge to the other thread I had in the Forge. This thread is to be the new thread for the mod, as it is no longer for BI, but for MII instead.

    I apologise for missing last week's update, but I have a lot to show you this week to make up for it! Firstly we have a new concept to model render. On the left is the original drawing (by Kataphraktoi), from which the helmet has been modelled (on the right).

    Next we have two more concept drawings, also be Kataphraktoi (click on the thumbnails for details):

    It is worth noting that all the concept art presented here will be used for both the Oblivion and Medieval II versions of the mod. A complete list of concepts, containing 37 images and short notes on each image, can be viewed at our forums. That's all for this week!

    Thanks for reading!

    PS - how would I go about getting my mod put in the Mods in Development section at the top of the MII modding page?
    Last edited by Ilsamir Lord; 08-03-2006 at 02:34.
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  4. #4

    Default Re: The Ilsamiren Wars

    Go into the section and click Add Link then enter the details.

  5. #5
    IW Director, MA Mapper Member Ilsamir Lord's Avatar
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    Default Re: The Ilsamiren Wars

    Thanks, Hepcat, I should have seen the sticky :) .

    Here's a brief run-down of my aims for the mod:

    The mod as I envision it is a professional production all the way through. I wish to limit the public release of content for the mod to two versions for each engine.

    These versions are - for Medieval II: Total War:
    A Demo Version - which will include two historical battles, two of the seven factions (the Ilsamiri and the Mekathenain) and a select sample of units.

    The Full Version - which will include the completed campaign map, several historical battles, a full soundtrack, recorded dialogue etc. Within the Full Version there will likely be a number of patches, and of course a beta-test process will be carried out, though this will be selective.

    There will also be - for the Elder Scrolls IV: Oblivion:

    A Demo Version - taking in two chapters of the Story of Udeval and limiting the player to a comparitively small area of the map.

    The Full Version - taking in the entire world map, the complete set of items and equipment pieces, three complete story-lines, the soundtrack, the unlockable "free-play" mode, a number of side-quests etc. This version, like that for MII will be beta-tested by a selected group and will be patched as necessary.

    The aim of this release pattern is to create interest through the demoes and then to deliver a high-quality and much expanded final product.
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  6. #6

    Default Re: The Ilsamiren Wars

    GREAt I love the Elder Scrolls and Total war. By best games in 1 game.
    .
    Medieval II : Total War userbars HERE
    www.totalwar.hotgames.cz < Admin of biggest Czech and Slovak fansite.

  7. #7

    Default Re: The Ilsamiren Wars

    Are you intending to do most of it yourself? Or are you looking for help with something or have you already got your team?

    Will you need any beta testers?

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