Thanks, Hepcat, I should have seen the sticky :) .
Here's a brief run-down of my aims for the mod:
The mod as I envision it is a professional production all the way through. I wish to limit the public release of content for the mod to two versions for each engine.
These versions are - for Medieval II: Total War:
A Demo Version - which will include two historical battles, two of the seven factions (the Ilsamiri and the Mekathenain) and a select sample of units.
The Full Version - which will include the completed campaign map, several historical battles, a full soundtrack, recorded dialogue etc. Within the Full Version there will likely be a number of patches, and of course a beta-test process will be carried out, though this will be selective.
There will also be - for the Elder Scrolls IV: Oblivion:
A Demo Version - taking in two chapters of the Story of Udeval and limiting the player to a comparitively small area of the map.
The Full Version - taking in the entire world map, the complete set of items and equipment pieces, three complete story-lines, the soundtrack, the unlockable "free-play" mode, a number of side-quests etc. This version, like that for MII will be beta-tested by a selected group and will be patched as necessary.
The aim of this release pattern is to create interest through the demoes and then to deliver a high-quality and much expanded final product.
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