oh! quite easy! ill even make a short and easy tutorial for you! open expeort_descr_unit in Data the data folder in your Rome- Total War folder and go to any unit you want to edit:
type roman hastati
dictionary roman_hastati ; Hastati
category infantry
class light
voice_type Light_1
soldier roman_hastati, 40, 0, 1
officer roman_early_standard
attributes sea_faring, hide_forest, can_sap
formation 1, 2, 2, 3, 4, square
stat_health 1, 0
stat_pri 12, 2, pilum, 35, 2, thrown, blade, piercing, spear, 25 ,1
stat_pri_attr prec, thrown ap
stat_sec 7, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 5, 4, 5, metal
stat_sec_armour 0, 1, flesh
stat_heat 3
stat_ground 2, 0, 0, 0
stat_mental 6, normal, trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 440, 170, 50, 70, 440
ownership roman
now where you see stat_pri, thats the hastati's pila the first number is attack. making the number higher will make it stronger.
where it says stat_pri_attr thats his attributes for the primary weapons such as a spear weapon would have a bonus against cavalry. but you must put the right code there such as: (for triarii) stat_pri_attr spear, spear_bonus_8
there are much more codes such as giving a phalanx longer spears or giving a unit the scare attribute. i unfortunately will not include this here.
now where it says stat_sec is his second weapon. here its the hastati gladius.
sometimes its says none and that unit wont have a second weapon. you can even give them a second weapon (or a different primary weapon) but i wont include that here. again change the first number to make it stronger.
now where it says stat_health is the hitpoints. change the first number higher for a higher hitpoint.
now where it says stat_pri_armour is the primary armor. change any of the numbers to raise defense. theres is a more in depth in what each number repersent which (such as the first for example is the defense skill rating) but i wont include that here as i forgot.
now where it says stat_mental is his morale. make it higher for a better morale.
3 or less=poor morale
7 to 11 (i think) =good morale
12 or higher= excellent morale.
and thats all! a simple beginner's guide to modding! there are more features, but i wont include it here. (there are a very few i dont know of)
hope all of you who read this have fun modding!
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