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  1. #1
    Member Member gmjapan's Avatar
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    Default Re: Modding units?

    Thats some good info Spartan, I like your angle too - keeping it simple to get someone started.

    I think I might use it on Iberian Infantry myself. For their upkeep they are too weak, they should have a better weapon stats since even the Romans actually used the Iberian Gladius for their legions. It might even help Spain AI in the campaigns...

  2. #2

    Post Re: Modding units?

    Apparently (from the unit description), the Iberian Infantry supposedly use falcatas. I'd originally revamped the stats for Iberian infantry, basically bringing them in line with Hastati in an earlier version of my mod. After all (again, according to the unit description - whether descriptions are accurate or not), the Iberians are supposedly the 'backbone' of Carthaginian & Iberian forces, and should have the stats to reflect this statement.

    Although why Iberians should be recruitable on the African continent is questionable, perhaps a new hidden resource restricting Iberian Infantry to Iberia and perhaps the Balearics?

    You could always use the older mount_effect bonuses, rather than the addition in stat_pri_attr line. For example:

    Code:
    mount_effect     camel +4, horse +4, elephant +4
    rather than:

    Code:
    stat_pri_attr    light_spear, spear_bonus_4
    The older ones are quite distinctive when you tweak the stats, although I'm not sure of the latest ones since I've never used them


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  3. #3

    Default Re: Modding units?

    Thank you sooooooooo much! that guide was extremly helpful, do you know of any other guides for modding?

  4. #4

    Post Re: Modding units?

    Now you've picked up the basics of the EDU text file, I'd recommend ER's new unit tutorial. It explains how all the text files interlink together, and illustrates how to add new units to the game. Here's the link:

    Adding new units for beginners

    Once you've done a few of these units, you should be up and running, but as with all modding aspects, you can choose how far you want to go.


    Currently developing Rome: Total Gameplay (RTG), an unofficial mod for vanilla Rome: Total War v1.5

    Features: improved battles, new units to recruit, more buildings to construct, a modified campaign map, and much more!
    RTG Main Topic
    , Click here to download RTG v1.0

  5. #5

    Default Re: Modding units?

    Quote Originally Posted by wisefather
    Thank you sooooooooo much! that guide was extremly helpful, do you know of any other guides for modding?
    thanks! i hope more people read this and find out modding (in some areas) are quite easy. i may add more things to this quide.

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