Thanks for the reply, Pras. :)
Thanks for the reply, Pras. :)
Signature by Atterdag
"Hunde, wollt ihr ewig leben?" ("Dogs, do you want to live forever?") - Frederick II of Prussia at the battle of Kolin when adressing his fleeing Prussian soldiers.
Thanks for the reply Pras, and thanks to everyone who has contributed to this thread.
I have heard that you can get guilds for templar knights and such, if so, can you recruit them at anytime or only for crusades?
If the Pope calls crusades, not individual factions, who keeps the holy land after it has been captured? Is it whoever contributes the most men?
I know this is off-topic, but I can't create new threads, so I thought I'd ask here. Does anybody know?
It says in the new newsletter that it will be some kind of race. Meaning that whoever gets his army there first will be able to seize the objective. So there probably won't be any real mixed Crusades unlike in History where the French, English and German joined in a Crusade an actually fought together.
With luck though you could be marching side by side with another faction's Crusade that has the same objective.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
I wonder if this will lead to cav-based armies for crusade? That's a topic for another thread though.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
Glad I'm wrong and that you chose action-based triggers for the guilds. But are you saying the guild will choose in which settlement they want to be? And is there still the restriction of 1 guild per settlement? Or do the normal, master and grandmaster guild appear next to each other when they are built?Hey Guys, thought I'd pop on and clarify this. Basically Ituralde and Magnum pretty much have the jist of it (although Magnum, since turns are sequential not simultaneous there's no danger of two factions being able to both build the top level).
Your actions attract guilds to your settlements, though all your settlements earn guilds separately, on any turn a faction can be offered a maximum of one guild / chapter (to avoid spamming). If you choose to take it and can pay the cost the guild will set up in the settlement.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
Cheers for the clarification. Although I am disappointed not to be able to go to war alongside a couple of huge AI armies - it would lend a suitably epic nature to the battle.Originally Posted by Ituralde
The way it is now, it's a bit too much like a normal conquest, (except for access to a few cool special troops, like templars etc.)
First off, sorry for further derailing this post, but the original issue is pretty much answered and damiekpe makes some good questions I just can't resist answering.
Besides giving you the conquered land, Crusades will also give you money and Fame upon completion of your objective. Furthermore your Generals that go on Crusade can earn unique Crusader virtues. So I think they added a real motivation for going on Crusade. In M:TW there was no reason to go on Crusade, because frankly your money was better invested in conquering some neighbouring provinces. With the M2:TW system I might even find myself going on the Crusades for gameplay reasons and not because I think it's fun to replay history as a Crusaders army.
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
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