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Thread: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

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  1. #1

    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Hopefully promises of military assistance from the AI will actually lead them to send armies to assist you, and failure to fulfil a promise to the AI will generate antagonism.

  2. #2
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Quote Originally Posted by Furious Mental
    Hopefully promises of military assistance from the AI will actually lead them to send armies to assist you, and failure to fulfil a promise to the AI will generate antagonism.
    Yes basicaly only time AI would help you is if you fought someone right beside their army. And you would need to create that situation.

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    Keeper of the toiletries. Member Nada's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Any improvement to Rome’s diplomacy system will be appreciated but I am wondering what if any affect agents may play in the A.I’s outlook toward you.

    If your assassins can not be seen destroying buildings or assassinating the blue bloods then their affect on diplomacy may be nothing but what about Merchants or Priests?

    If you have these folks in their territory I wonder if the A.I. will draw the logical conclusions and realize the root of their problems?

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    Yorkist Senior Member NagatsukaShumi's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Looks to have taken a very EUII like approach with "reputation" and what not, but it certainly looks alot more promising, especially if the AI uses it properly, which will obviously be key over what you do with it.
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    Tired Old Geek Member mfberg's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    The screen did not show a listing of your allies and enemies, only his. I need to have a little reminder from time to time of who I am officially at war with to include that in my negotiations.

    mfberg
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    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    http://img.gamespot.com/gamespot/ima..._screen002.jpg

    I don't see any difference between RTW and M2 TW in diplomacy section, except few things.


    And Byzantine coat of arms is apsolutely the same as modern Serbian.

    http://www.crwflags.com/fotw/flags/cs-sr_pr.html
    Last edited by DukeofSerbia; 07-20-2006 at 17:28.
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    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Quote Originally Posted by DukeofSerbia
    http://img.gamespot.com/gamespot/ima..._screen002.jpg

    I don't see any difference between RTW and M2 TW in diplomacy section, except few things.


    And Byzantine coat of arms is apsolutely the same as modern Serbian.

    http://www.crwflags.com/fotw/flags/cs-sr_pr.html
    I allready pointed it. Now for a I soppouse more real Byz flag
    http://www.oramaworld.com/images/flags/4b_300.jpg
    As you see, on Byz flag are ß not C (or S (С) iin Cyrilic letters.). We Serbs modified that banner and put C instead of ß. The Byz should mean something like "King of Kings, ruling over Kings". At least that's what I found out. I would like to know if others know a diferen't meaning. And about the meaning of Serb one, you will have to wait antill we agree what excatly do we mean with four S, which will take us some time. Let's say 300 years?

    And I agree with Mount Suribachi, all this is good to us as all those trailers were. Thay were all in all worthless in judging excatly how will AI behave. Untill we buy the game we won't know.

  8. #8

    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Well about time too - I've been banging on for years about the diplomacy system from SMAC being light years ahead of TW diplomacy, and that game was released 8 years ago.

    However, as other posters have alluded too, a feedback & reputation system is all well and good, but how will the AI behave? Will they still demand 5800 florins a turn for the next 7 turns in return for your map? Will your diplomat still lose reputation points when the AI makes these ridiculous demands? Will alliances still be as worthless as they have been previously?
    "I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."

    Senator Augustus Verginius

  9. #9
    It was a trap, after all. Member DukeofSerbia's Avatar
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    Default Re: Medieval 2: Total War Designer Diary #1 - Introducing the New Diplomatic System

    Diplomacy work in EU2 almost perfect and it seems that CA decided to use what already work.
    But who knows?
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