Another one: "Stop attacking our friend, ______!!!!"Originally Posted by Rufus
Another one: "Stop attacking our friend, ______!!!!"Originally Posted by Rufus
'Hannibal had been the victor at Cannae, and as if the Romans had good cause to boast that you have only strength enough for one blow, and that like a bee that has left its sting you are now inert and powerless.'
Sounds really good.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
I think some of you are wrong when you say there is nothing to indicate that Diplomacy will be usefull and affect the game. I think this implies that:
I also think that a knowledge of how strong an alliance is will help us to know if we really can expect any help or if they are just waiting to betray us. I think this will clarify a lot of the seemingly random behavior.Originally Posted by http://www.totalwar.com/index.html?page=/en/medieval2/gameinfo/developerdiary.html&nav=/en/medieval2/1/4/
In any case, I hope so.
Originally Posted by Ituralde
Again, I'm not sure you right:Originally Posted by Mount Suribachi
To me it reads the mod community may be asked to help with tuning and testing. I don't know how you could think this is a bad thing Ituralde... It's something I beg CA to carry out. A small hand picked group of testers, who have experience of how the totalwar series works in detail would be a great thing.and then… tuning and testing – Something that the mod community may well also be able to dabble in without too much issue.
Well, I guess that would be the third interpretation for that sentence and that's exactly why I didn't quite get its meaning. I was just throwing a couple of random guesses there, which does not mean that I believe in any of them.
My hope is though, that they meant the easy modability with that statement.
And while I agree with you that working with some mod-members would certainly benefit the game, I think there are better ways to communicate a mod-maker beta-test than hiding it in such cryptic lines.
Cheers!
Ituralde
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
For all of you worried that Ca are just focusing on graphical touch ups to diplomacy and not improving the core ai:
In Medieval II, the AI will not only remember previous dealings you've had with it but your dealings with other factions, too. It'll then base its stance towards you on all of those factors.We're making the campaign map AI far more proactive than before. You'll find that your homeland will be attacked a lot more.http://www.computerandvideogames.com...42571&skip=yesWhat's more, once your medieval empire becomes overwhelmingly powerful, you'll quickly find your rivals rallying together to oppose your expanding kingdom, a feature which the team hopes will make the game challenging from beginning to end
http://uk.gamespot.com/pc/strategy/m...4512&page=2&q=Talking of the campaign map, there are new agents, improved diplomacy, and improved trade, as well as a host of new buildings added to the tech tree; new sabotage and espionage options,
The diplomacy system has been improved. We're going to give the player a lot more information about how the artificial intelligence feels both about them and about the offer on the table. However, at the same time the AI will take offence at insulting offers and will have a better memory of past dealings. You should be able to trust your allies, but only up to a point.http://uk.gamespot.com/pc/strategy/m...ml?sid=6146146We're definitely committed to improving the AI on both the campaign map and battlefield and plan to make a significant step forward from Rome.
http://uk.pc.ign.com/articles/699/699515p1.htmlWe've also introduced a new recruitment system, a new enhanced system for the treatment of religion, enhanced diplomacy, new trade options, improved missions, improved sabotage and espionage, improved AI, new tech tree buildings and new agent characters.
Creator of:
Lands to Conquer Gold for Medieval II: Kingdoms
That is very true, but here's hoping...And while I agree with you that working with some mod-members would certainly benefit the game, I think there are better ways to communicate a mod-maker beta-test than hiding it in such cryptic lines.
That depends. As Doug-Thompson's post that is now making my sig says, the problem of the diplomatic behavior of the AI was not just that it was acting randomly but that it was acting insanely. Degrees of strength of an alliance make only sense if the AI doesn't complete ignore it. In ROME the AI often could not resist blocking a port if it had a fleet at hand. The AI could often gain nothing of it and it broke alliances that were profitable just to seek a ceasefire in the next round. Knowledge about how strong the alliance is doesn't help if alliances are at risk due to obsessive-compulsive behavior.Originally Posted by Myrddraal
Its always puzzled me that this option wasn't in RTW. If this request is made a diplomatic option in M2RW, I think it should NOT be considered highly offensive or very "demanding" of the faction it is being directed at. I'm sure the computer's seemingly pointless habit of marching their armies all through their neutral neighbors' territory was due to poor AI, so I think that M2TW should at least fix that problem or allow the player (and other factions) the option of requesting their removal when it happens, if not both.Originally Posted by Rufus
If the computer has a legitimate reason to want to cross my borders that has nothing to do with attacking me, they should make a request for military access and be willing to offer something in return for it. Obviously, what they're willing to exchange should depend on how important is to them that they cross my borders without starting a war. Furthermore, I think that having troops inside the borders of a faction whom you have no military access with should automaticly weaken your relationship with that faction every turn you keep them inside. Its just not polite.
I agree. The "Transgressions" in RTW were useless, and there was no point in asking for military access.
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"Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg
Transgressions resulted in them declaring war on me a few times, I can't exactly call that useless. As Romans I sometimes ask for military access if one of the senate missions is for some far away city that I have to get to fast.
It would be nice to be able to force their troops to leave your area if you send your diplomat to them. Usually perfectly good alliances are broken because the AI troops "felt like it" when they were next to your capital. Ouch.
in montem soli non loquitur
(\_/) (>.<) That's what happens with bunnies
(x.X)(_)(_) who want to achieve world domination!
becoming is for people who do not will to be
It sounds well. However I will wait and see how the dilomacy acts...
R.I.P. Tosa...
So basically, it sounds the same as in RTW - except this time the AI will remember your previous actions towards you, then decide to attack you anyway. The current RTW PBEM game in the Throne Room is a prime example of this, totally suicidal behaviour by the AI, 1 and 2 province factions launching attacks on Rome.For all of you worried that Ca are just focusing on graphical touch ups to diplomacy and not improving the core ai:
Quote:
In Medieval II, the AI will not only remember previous dealings you've had with it but your dealings with other factions, too. It'll then base its stance towards you on all of those factors.
Quote:
We're making the campaign map AI far more proactive than before. You'll find that your homeland will be attacked a lot more.
I hope the AI is smarter, I really, really do. But having everyone declare war on you is not IMO the best way to make the mid-late game more challenging.
"I request permanent reassignment to the Gallic frontier. Nay, I demand reassignment. Perhaps it is improper to say so, but I refuse to fight against the Greeks or Macedonians any more. Give my command to another, for I cannot, I will not, lead an army into battle against a civilized nation so long as the Gauls survive. I am not the young man I once was, but I swear before Jupiter Optimus Maximus that I shall see a world without Gauls before I take my final breath."
Senator Augustus Verginius
I fail to see the correlation between 'sanity' and 'Total War'...Originally Posted by Doug-Thompson
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An insane world calls for insane measures![]()
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