The original TF2 was in development hell when Valve eventually pulled the plug on it. Personally I believe it was the explosion of Counterstrike's popularity that sealed the original TF2's fate.Originally Posted by SSNeoperestroika
Personally I love the 'Invincibles' animated look to the new TF2 and think it fits in perfectly with the look and feel of TF Classic. TFC was seriously removed from reality and possessed a certain humor and energy that would have been lost had Valve gone the more realistic route.
Here's the skinny on the trailer. Turns out with the exception of some screen effects that trailer was ripped directly from in-game footage!
http://www.shacknews.com/ja.zz?id=12522663
For those curious about how much of this is in game, here are some excerpts of emails from Valve's Robin Walker forwarded to me by Shacker tsteltz.
Actually, everything in that trailer is in-game. There's some extra screenspace effects on it (depth of field & motion blur), but apart from that it's all just recorded in the game. So yep, that's what the models look like, and that's what 2fort looks like now.
Robin.
When asked specifically about which animations are indeed from gameplay, here is Robin's reply. It seems that everything except the Spy animation is indeed actual gameplay footage.
Almost all of the animations are game anims used while playing (scout run, hwguy firing, etc). The exception is the Spy. We don't have a disguise effect we're happy with yet, so we whipped up that animation to give new players an understanding of what the Spy class is about.
We still haven't decided how we'll use screenspace effects. It's more of a design issue than anything else.
Robin.
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