the main purpose of replays in Multiplayer related anyway
the main purpose of replays in Multiplayer related anyway
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I tried to get an answer to that question several times at the .com forums, but no developer deemed my threads worth an answer. I would really love for them to be in, but I don't have much hope left. The reason they were left out in R:TW had something to do with the engine, if I recall correctly, so with M2:TW using the same engine it will probably not be possible to save campaign game battles.
Cheers!
Ituralde
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Unfortunately, seems like they won't be in. If they didn't answer any of the threads, and it's using the same engine, looks like a no. :(
Oh man, I loved being able to save replays of campaign battles in MTW. Developers, if its not much trouble to impliment in M2TW, please do so! But if it would take any of the resources away from improving the AI, then I'd gladly sacrafice the opportunity to record battles altogether.
Well when RTW was released the lack of a recording feature was one of the top complaints. The developers feined surprise, saying the didn't realize how popular the feature was---DUH!
One can only surmise they somehow didn't note the number of uploaded replays in this forum and other fan/clan sites. Though, I suspect it has more to do with the at least half of the RTW developers were *new* to TW. Half of the experienced ones are gone.
Consequently, the feature wasn't designed in, and apparently must be a bit difficult to add as it was included in a patch.
Sooo, Wonderland may be correct, then again....
CA has gotten ridiculous with all this secrecy!!
In Victory and Defeat there is much honor
For valor is a gift And those who posses it
Never know for certain They will have it
When the next test comes....
The next test is the MedMod 3.14; strive with honor.
Graphics files and Text files
Load Graphics 1st, Texts 2nd.
Saying nothing about popular features not being included is better marketing strategy than saying the features are not included. That way they will get some sales to people who might assume certain features are included. For instance, campaign replays were in MTW, and there was no indication from CA that they were not in RTW.Originally Posted by ToranagaSama
In fact, prior to release no mention was made of any of the features that were dropped from the battle engine or that the full campaign game state was not being saved in a savegame file. No mention was made of the bias that's been put into the AI that makes it attack with weaker armies and weaker units, and that has had a disastrous affect on the campaign and the battles respectively. The bias that's been put into the auto-resolve for battles at medium difficulty is particularly deceptive and damages the game experience. You would think and would assume that any bias favoring the AI would come in at difficulty levels higher than medium which has always been the neutral setting for the series.
You can no longer assume that each version of the game builds upon the previous versions in such a way that the gameplay continuously improves. You have some features being removed, and some features being added without the AI being made aware of those new fetures. The multiplayer is a shadow of what it once was.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
I remember asking this very question when RTW first came out and it was answered.
Essentially STW and MTW held battles on one from a library of pre-rendered maps. Essentially, for the replay, the orders on the field and what occurred are replayed on the same map. Thus the fun side effect of the outcome of replays changing after patching up...
But in the campaign game in RTW the maps are generated dynamically the first time you have a fight in a particular location (per game session??). The reasoning was that they could not guarantee the same map would load for the replay and thus it would be garbage. Now the historical battles are played out on pre-rendered maps and thus they can be replayed.
Now as this is basically the same enigne I will guess the same limitation will apply...
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