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Thread: Spoils of War

  1. #1

    Default Spoils of War

    What determines the amount of florins you get from pillaging after invading a province and defeating the enemy?

    I ve just defeated the French king in Toulouse but the amount of florins was just 90.
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  2. #2
    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Spoils of War

    Quote Originally Posted by Tony Furze
    What determines the amount of florins you get from pillaging after invading a province and defeating the enemy?

    I ve just defeated the French king in Toulouse but the amount of florins was just 90.
    The pillaged value is 50% of the buildings destroyed or damaged (aka guild --> workshop).
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  3. #3

    Default Re: Spoils of War

    That´s right, the more damage done, the bigger the instant cash flow. The downside, of course, is that you get only half the money the building costs to construct, so if you want to take a province because of its building abilities, less damage is preferable. I´m not sure, though, what precisely causes damage, from my experience, castle assaults lead to less overall damage than starving the garrison, but that might be a subjective observation.

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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Spoils of War

    Mostly determined by Murphy's Law: the more you want a province for its infrastructure, the more likely it is to be trashed in the battle

    Also cultural differences - if as a Muslim faction you take a catholic province, all the buildings you can't have will get wiped (churches etc) which would probably have survived a catholic attack.
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    Enlightened Despot Member Vladimir's Avatar
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    Default Re: Spoils of War

    That's why it's nice to bring a high valor emissary when you siegeing a valuable area.


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    Passionate MTW peasant Member Deus ret.'s Avatar
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    Default Re: Spoils of War

    Or a high valour spy for the same purpose and less cost.

    Although in the meantime I'm relying more heavily on the emissaries again since it takes ages to properly level up those spies. When they finally reach the appropriate valour I've already become filthy stinkin' rich most of the times, making it a better option to get rid of a good amount of cash (I hate those corruption vices on generals) than to try your spy's luck....and witness that nice 6-star agent fail!
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Spoils of War

    Quote Originally Posted by Deus ret.
    Or a high valour spy for the same purpose and less cost.

    Although in the meantime I'm relying more heavily on the emissaries again since it takes ages to properly level up those spies. When they finally reach the appropriate valour I've already become filthy stinkin' rich most of the times, making it a better option to get rid of a good amount of cash (I hate those corruption vices on generals) than to try your spy's luck....and witness that nice 6-star agent fail!
    Huh, can spies take a castle without any damage at all? I know that they can open the gates on a sieged castle.

    You can bribe the garrision stack and if there's another stack you'll own the castle but will be sieged. Won't destroy any buildings except the religious ones, if you fix that sieging condition soon enough .
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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    Hammer of the Scots. Member r johnson's Avatar
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    Default Re: Spoils of War

    Quote Originally Posted by Ironside
    Huh, can spies take a castle without any damage at all? I know that they can open the gates on a sieged castle.
    Yea by opening the gates, but in my experiance it hardly ever works. I've tried it on may occasions it's only worked once
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    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Spoils of War

    I've had quite a bit of success with using spies to open castles. It seems to help if they've been in the province a long while before trying - maybe it helps them case the joint? I once had a spy who I trained up from 0 star to 5 star doing nothing but siege breaks. There was nothing he couldn't break into, possibly including the Queen of France's chastity belt
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    Master of useless knowledge Senior Member Kitten Shooting Champion, Eskiv Champion Ironside's Avatar
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    Default Re: Spoils of War

    Quote Originally Posted by r johnson
    Yea by opening the gates, but in my experiance it hardly ever works. I've tried it on may occasions it's only worked once
    Keeps forgetting bringing them in those cases that they're really useful (long sieges of 2 men guarding a fortress).
    We are all aware that the senses can be deceived, the eyes fooled. But how can we be sure our senses are not being deceived at any particular time, or even all the time? Might I just be a brain in a tank somewhere, tricked all my life into believing in the events of this world by some insane computer? And does my life gain or lose meaning based on my reaction to such solipsism?

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  11. #11
    Second-hand chariot salesman Senior Member macsen rufus's Avatar
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    Default Re: Spoils of War

    If there's only 1 or 2 men in a castle, then an assassin can be just as useful
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  12. #12
    Member Member Geezer57's Avatar
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    Default Re: Spoils of War

    Spies are more sucessful opening castle gates when they're at high valor, when the fortification level is lower, and on the last few turns of a siege. Wait until you get the "the castle is about to fall" message, then use your spy - he'll thank you for it!
    Last edited by Geezer57; 07-28-2006 at 01:27.
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