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  1. #1

    Default Setborderinfo

    Can anyone explain or find some kind of explanation for how the setborderinfo works in the startpos file. There are two numeric values possibly referring to coordinates on the campaign map? Though I have no idea what they relate to, whether the centre of the province or 1 of the borders (surely not?), nor how they can relate to a "ragged" border. The maptex2 image is paired with another map which contains the borders and highlight colouring? Does this image somehow separate provinces.

    Thanks in advance for any and all replies. I have searched but I simply cannot find anything.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2

    Default Re: Setborderinfo

    No ideas?
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Clan Takiyama Senior Member R'as al Ghul's Avatar
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    Default Re: Setborderinfo

    Hello,

    I can't answer it from the top of my head. Haven't done it myself.
    Barocca is our man for that.
    Try these links, please:
    https://forums.totalwar.org/vb/showthread.php?t=29944

    https://forums.totalwar.org/vb/showthread.php?t=23980

    https://forums.totalwar.org/vb/showthread.php?t=13155

    http://www.google.com/custom?q=Setbo...s.totalwar.org

    A search for maptex may also reveal interesting threads.
    Another idea is to download any Medieval mod that has a new map,
    Samurai Warlords comes to mind , and see what was changed.



    R'as

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  4. #4

    Default Re: Setborderinfo

    Thanks R'as al Ghul. I have read a few of those threads before, they are informative but but they just don't explain those first two values. For example:

    SetBorderInfo:: ID_ROME ID_TUSCANY 13864 15672 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    SetBorderInfo:: ID_ROME ID_PAPAL_STATES 14432 15912 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    SetBorderInfo:: ID_NAPLES ID_ROME 14824 16472 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    SetBorderInfo:: ID_PAPAL_STATES ID_ROME 14248 15984 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    SetBorderInfo:: ID_TUSCANY ID_ROME 13904 15808 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    SetBorderInfo:: ID_TYRRHENIAN_SEA ID_ROME 14128 16400 0 ARID AT_SOUTHERN_EUROPEAN COAST HILLY NO_RIVER

    SetBorderInfo:: ID_ROME ID_NAPLES 15064 16456 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    They seem to be coordinates, but coordinates of what exactly? The border, the center of the province, where? If I was, e.g. setting the border info for rhodes to niccea:

    SetBorderInfo:: ID_RHODES ID_NICCEA ? ? 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER

    SetBorderInfo:: ID_NICCEA ID_RHODES ? ? 0 ARID AT_SOUTHERN_EUROPEAN INLAND HILLY NO_RIVER



    What would those two values be? How is the coordinate for the border found, and how is it defined?

    Last edited by caravel; 07-26-2006 at 13:09.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Setborderinfo

    I wish I could help, but you are talking way above my meager modding skills. Thanks again for the info about getting rid of the landbridges. That worked like a charm.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  6. #6
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Setborderinfo

    originally those numbers where meant to be the locations of "border crossings" - for want of a better word, little markers would be displayed on the map which, when you mouse'd over them, displayed the type of terrain you would be fighting on,
    they were deemed redundant and the game now uses the border difference colour region (not visible ingame - it's part of the lukmap) for the same effect

    the location of borders is set on the lukmap, you dont have to define anything, just use the correct colours when you make the lukmap

    those numbers can be set to zero with no impact on the game.
    B.
    Last edited by barocca; 07-27-2006 at 13:21.
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