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  1. #1
    warning- plot loss in progress Senior Member barocca's Avatar
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    Default Re: Setborderinfo

    originally those numbers where meant to be the locations of "border crossings" - for want of a better word, little markers would be displayed on the map which, when you mouse'd over them, displayed the type of terrain you would be fighting on,
    they were deemed redundant and the game now uses the border difference colour region (not visible ingame - it's part of the lukmap) for the same effect

    the location of borders is set on the lukmap, you dont have to define anything, just use the correct colours when you make the lukmap

    those numbers can be set to zero with no impact on the game.
    B.
    Last edited by barocca; 07-27-2006 at 13:21.
    The winds that blows -
    ask them, which leaf on the tree
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  2. #2

    Default Re: Setborderinfo

    Quote Originally Posted by barocca
    originally those numbers where meant to be the locations of "border crossings" - for want of a better word, little markers would be displayed on the map which, when you mouse'd over them, displayed the type of terrain you would be fighting on,
    they were deemed redundant and the game now uses the border difference colour region (not visible ingame - it's part of the lukmap) for the same effect

    the location of borders is set on the lukmap, you dont have to define anything, just use the correct colours when you make the lukmap

    those numbers can be set to zero with no impact on the game.
    B.
    borocca thank you for your response. Now it becomes clear. I linked malta to sicily last night and for those two values I simply copied from the naples/sicily landbridge. The malta/sicily landbridge works fine, and those values seemed to have no effect, though I was worried in case some hidden problem cropped up later.

    Sensei Warrior, no problem, I hope you've got it working ok. BTW Have you enabled Sahara also?

    Regards

    Caravel
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  3. #3
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Setborderinfo

    The lanbridge thing worked out great.

    I enabled Sahara once in the past, but lost that tweak to comp problems. That was over a year ago. I haven't done it since, although I honestly forgot all about it.

    Most of my focus lately has been in the British Isles and the Khazar region. Just a few little minor things for purely my personal enjoyment.
    Last edited by Sensei Warrior; 07-31-2006 at 21:42.
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

  4. #4

    Default Re: Setborderinfo

    Quote Originally Posted by Sensei Warrior
    I enabled Sahara once in the past, but lost that tweak to comp problems. That was over a year ago. I haven't done it since, although I honestly forgot all about it.
    Ok I'll put up a guide for this later. I've never found an absolutely complete guide on here, or elswhere, so it may be a good idea. Apart from the startpos files, a language file needs to be edited also. Also the castle in Morocco is called Marrakech. This famous site should actually be much further south in the Sahara province. I may change this, and make the Sahara province more important.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5
    Believer of Murphy's Law Member Sensei Warrior's Avatar
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    Default Re: Setborderinfo

    Yeah unfortunately most of the modding info needs to be hunted down. I haven't gotten around to it yet, but I was going to start tweaking the religions, making the lesser known ones more viable or what not. Its hard to find the info, sometimes you really have to dig deep and soft hard to find something of value.

    Sometimes its actually easier to poke around with a mod that has something similar to get an idea of what you can do. Good luck with your mod Caravel
    Every weapon has evolved from the same basic design, either a rock or a sharp pointy stick.

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