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  1. #1

    Default Re: Sword of the Stars

    Some bits made me wonder:

    Quote Originally Posted by GamePro
    why is most of my fleet hanging back while only two cruisers take on a massive Hiver fleet?
    Why the discrepancy? I doubt that there are radical differences in the ship-fielding abilities of different races (if yes, that would be an incredibly stupid design decision.) Did the reviewer fall behind in C&C technology race? Is he complaining because he lost the initial confrontation? Either of these would indicate sub-par performance in some areas of the game, which is not good for credibility.

    Would also be nice to hear more detail about the reinforcement system.

    Quote Originally Posted by GamePro
    you are only able to bring a fraction of your vessels into combat at any given time, with the rest being set aside as "reinforcements."
    How much is a "fraction"? TW games have a reinforcement system, and I can't recall too many complaints about those. Maybe SotS has some horribly skewed numbers then, like 10-20% of fleet in the initial battle and rest as reinforcements? Would be nice to know in more detail, but alas, the reviewer does not tell.

    Other dubious bits in the review as well. Iirc battle lengths are adjustable, so the complaint about five-minute battle length is kind of invalid. And it was not that hard to figure out the strong points of lasers and gauss guns, not to mention that there's an entire tech tree branch that deals with point defense.

    Quote Originally Posted by Kraxis
    I don't feel that it was a biased tester, but one who actually knew what he was talking about.
    Funny, I got a different kind of impression. I don't think the reviewer was biased; his points about getting frustrated were probably quite honest. But, I do feel the review was a bit rushed. Pretty much the entire review could be based on the demo only - only a couple of sentences mention features exclusive to the retail release.

    Maybe the game really is that shallow, I dunno. This review, however, wasn't very convincing. Not enough detail.
    Last edited by Crandaeolon; 08-24-2006 at 05:00.

  2. #2
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Sword of the Stars

    Well for a game with such low review scores Im surprised I like this game so much heh. Its one of those games where I totally forget about the time.

    A fleet has a certain amount of command points based on what C&C ship/tech you got. Right now my Dreadnought C&C ship gives me 66 points and the cost for the shiptypes are 2/6/18 for destroyer/cruiser/dreadnought.

    Im not sure how many command point you have with no C&C ship but its not much...12 perhaps(you can of course still control a dreadnought). Any ships you cant control in first wave will be reinforcements that come in when you lose a ship. I think someone actually modded it to have double the points so if one doesnt like it it can easily be changed.


    CBR

  3. #3
    zombologist Senior Member doc_bean's Avatar
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    Default Re: Sword of the Stars

    It seems (based on the comments and reviews) this game really has one major failing: lack of a decent tutorial

    Of course, damage report and a way to browse through your fleets or planets FAST would be nice too...

    So far I haven't had much combat experience yet. I'm going to start a new game with a tiny galaxy and double production/research rate. Fighting with just three Armors isn't that exciting
    Yes, Iraq is peaceful. Go to sleep now. - Adrian II

  4. #4
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sword of the Stars

    Ahh... It seems the reviewer got overwhelmed rather than actually finding physical flaws.

    Well, I tend to find that if the game does a poor job of explaining itself, and it is supposed to be played, it isn't terribly good. Better than the other case, but still not great.
    You may not care about war, but war cares about you!


  5. #5
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Sword of the Stars

    My obvious response would be RTFM But yes there is no big flashing sign telling the player that he needs C&C ships for more control. I figured it out by playing the demo and checking out the tutorial that mentions the fleet management screen. On that screen you cant do any formations without a C&C ship and there is a even something like command cost/quota 0 on the right column.

    My best guess is that the reviewer never give strategy games high scores as he gets overwhelmed easy. Information on weapon stats could be better indeed but you can still check them out in the research screen.

    As it is right now Im inclined to say the opposite of what the reviewer concludes: that the depth of the combat system more than make up for the lack of information one might find in the game. I see a need for some tweaks and certainly not a complete overhaul as he claims.


    CBR

  6. #6

    Default Re: Sword of the Stars

    Before the game came out I remember a guy making a thread on the devs' boards that during 2vs1 encounters it is inherently unfair because the guy with only himself in the battle can only field 10 ships even if his fleet is way larger than that, whereas the enemies can field 20 ships which of course would always obliterate his 10 ships.

    Has this flaw been changed in the full game? And obviously increasing the numbers evenly for each side would not count as a "change" if the lone guy still gets outnumbered 2:1 in terms of ships he's allowed to field.

  7. #7
    Magister Vitae Senior Member Kraxis's Avatar
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    Default Re: Sword of the Stars

    That would depend on multiple CC ships and if the second or more ships would add a further bonus to control.

    One could argue that in all the TW games we have had potential situations where we could get outnumbered like that, but then again, if we have superior troops and the right terrain we can win. Terrain isn't a feature here...
    You may not care about war, but war cares about you!


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