How many TW campaigns have you finished? Played through till you have 100% of the map or run out of time. I've only ever done it twice.
Once on Shogun where I had half the map, Hojo had the other. I got very tired very quickly of fighting stack after stack of peasant armies, so I sent Geishas out to eliminate the Hojo royal family, turned their lands to Ronin then autoresolved every battle to completion.
Second time was on VI as the Mercians, and the hardest part about that was the (&^(^(***(&&!!! Vikings.
Why only 2? Because, no matter who you play as, no matter which TW game, you reach a certain point in the game where you achieve a critical mass and you become unstoppable. Yet historically this never happened. No-one has ever controlled the entire MTW/RTW world. Why is this? And why can't we replicate this in the TW world to add intrest and difficulty to the mid-late game?
1) Communication & distance. In the pre-industrial age communication was slow, especially so with the far-flyng provinces of your empire, and they were less likely to feel part of your empire. RTW does have an unrest feature which increases the further a province is from your capital, but IMO it is nowhere near punitive enough. I would like to see this greatly increased, make it really tough to control Finland from your capital in Alexandria, just like it should be
2) Integration. One of the great successes of Greek and Roman culture was the way they integrated peoples from all over the world into their cultures, but this took time. The Romans were clever with the way they used their language and citizenship to encourage "assimilation" and especially clever with the way they avoided religious unrest by co-opting other nations Gods. RTR simulates this with its auxilia line of buildings, and a great idea it is too, but again it is too quick and too cheap IMO. Faction re-emergences should be more frequent, they should be a continous threat - even false pretenders to the throne if need be.
MTW had the different religions, but again religious unrest was nowhere near as bad as it should be to make the game realistic and challenging. Build a church, plant a bishop, and a few turns later a 100% Muslim province is 100% Christian. If only it were that easy![]()
Changing a provinces religion should be really hard. It should take a loooooooong time, it should cost a fortune, and it should be really, really painful.
3) Civil Wars. These don't happen anywhere near enough. Relatives trying to grab the throne, power struggles, wars over succession to the throne, these things are at the centre of medieval history. Any time your king dies you should be holding your breath to see if a brother, uncle or son is going to challenge you for the throne. Playing as the Turks a civil war should be mandatory any time your Sultan dies
So to sum up - provinces harder to control and integrate, more rebellions and civil wars. Of course, this is all relative to the playing difficulty, and the AI doesn't suffer the same penalties as the player.
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