Quote Originally Posted by article
The first is that the player now has to choose whether to develop their settlements as cities or castles. Castles produce quality troops, but relatively little money, whereas cities produce poor quality troops, but are economic powerhouses.
Because, of course, such things never happened in the middle ages!
Why can't it be more realistic, where you can choose to focus on trade or barracks or build both slowly up?
The other is the new recruitment system that makes it more difficult to build armies composed entirely of one or two types units. So now the player will have a realistic mix of troops in battle so they'll really have to figure out how to use those lighter cavalry or peasant spearmen within their tactics on the battlefield.
I think they should check out Lord of the Realm II.

Bob Smith: There's so many areas of the game I'm pleased with, however right now I'm particularly pleased with the way the castle/city choice has turned out - it adds a whole new layer of strategy to the campaign game.
ARGH! Enough with extraneous 'strategy' and more realistic AI, battles, and empire building!

Crazed Rabbit