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Thread: Re-enforcement deployment Problem

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  1. #1

    Unhappy Re-enforcement deployment Problem

    Hello everyone this is my first post.
    I've been reading alot of the threads here at EB but so far I haven't found any talk of this problem I have.

    I've only been playing EB for a few weeks, but I'm already a complete addict, my problem is somewhat similar to the other deployment problems I think but not exactly the same.

    When I attack or am attacked by an AI army that has a re-enforcement army every thing seems to go smoothly until the AI re-enforcements enter the battle field. once they cross the red line they completely break formation and split up into lots of little groups or just one unit by itself. they then procede to wander around the battle field with no specific goal.

    The main army I'm fighting acts perfectly normal but once I've defeated them I have to run around the battle field and find all the dispersed re-enforcement units who are still wandering aimlessly. More often than not this just takes too long and the battle timer runs out making the defending army the winner regardless of who actually had the upper hand by the end.

    this is very annoying because it means that battles that should be very difficult end up just being a joke, because I'm running around the battle field trying to hunt down single units before the timer runs out. I could turn the timer off but I'm sure they would just do the same thing and it would just make the battles ridiculously long.

    any way I've played as Casse and KH and it's happend with both. I'm running 7.4. any suggestions would be nice and if there isn't any immediate fix then ATTENTION EB MODDERS! this is something that should be fixed.

    thanks all

  2. #2

    Default Re: Re-enforcement deployment Problem

    I haven't had this happen with reinforcement armies that I have noticed, but sometimes it does happen with any unit it seems. I always thought it was a vanilla pathfinding problem - since it could sometimes happen in flat terrain, or terrain with slight hills, or on bridge battles. Also sometimes with a unit trying to enter city gates. Since we haven't fooled around with that sort of stuff (until the newest build, with some city changes), I never saw reason to associate it with EB.

    I definitely have never had it affect the outcome or delay a battle though. Not even close.

    What are others' opinion of this? Has this happened to anyone else? What could it point to?

  3. #3

    Default Re: Re-enforcement deployment Problem

    I have had this problem too. But i though it's just the stupid AI. It has happened 2 times.

  4. #4

    Default Re: Re-enforcement deployment Problem

    Sometimes the units will go on their walk abouts and then just stop and not really move at all after that except back and forth a bit.

  5. #5

    Default Re: Re-enforcement deployment Problem

    I've had this happen to me on several occasions. The AI reinforcements spreads out just about from end to end a part of the map.

    -SOME of the units advance toward my army.
    -Or the AI tries to do a REALLY long flanking move with a 1 or 2 units on each side while the rest stay back, (some even stay right behind the red line).

    What I do though. Is I move my consentrated force in a horse shoe formation towards the largest consentration of force the AI has on the map. Then as soon as I start scermishing with that force a large portion of the other wandering units strat comming towards me from 3 sides, while others hold back only to advance later in the fighting.

    I play VH/VH with Makedon so that may have something to do with the AI finaly engaging. What difficulty do you play?

  6. #6

    Default Re: Re-enforcement deployment Problem

    Simple solution: don't let the AI take control of your units As I stated elsewhere, the AI is hardcoded and we can't do nada about it.

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