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Thread: My empire for a Horse....

  1. #1
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Scallabis (mordern Santarém)- Lusitania(modern Portugal)
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    Default My empire for a Horse....

    i am a Die Hard Fan of Europa barbarorum, love the mod since the first beta, but there is something im starting to find it lacking...it's the horses...can't stand them anymore...i see awesome modeled horses around in other mods, is it possible to pass this good horses into EB, for a personal build of mine?
    are Horses independent models from the rider? if so how do i replace the old models for the new ones? any tutorial around about it? any help or answer to my question?

    i want to be able to see reins(those things riders hold on to while riding, to control the horse)(don't know exactly the name in english) like i see in screens of mod already avaible to the community...is it possible to do it? what would i need? i don't have much knowledge of 3ds max...only blender...but little else..i hope someone can help me...
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  2. #2

    Default Re: My empire for a Horse....

    If you just want to use horses from other mods you don't need 3ds max, you would just have to change the models to the models you've borrowed.

    Yep they're called reins.
    Hegemonia Lead Modeller.

  3. #3
    Gin Tonic Drinker Member iberus_generalis's Avatar
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    Default Re: My empire for a Horse....

    how? just replace them? i just want to use them horses....not the rider too...
    "Deep in Iberia there is a tribe that doesn't rule itself, nor allows anyone to rule it"Gaius Julius Caesar

  4. #4
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: My empire for a Horse....

    I think you need to look for the various horse entries in descr_model_battle.txt
    ie.
    type horse_light
    skeleton fs_fast_horse
    scale 0.875
    indiv_range 40
    texture romans_julii, data/models_unit/textures/horse_light_julii.tga
    ......
    texture thrace, data/models_unit/textures/horse_light_thrace.tga
    model_flexi data/models_unit/mount_horse_light_400.CAS, 15
    model_flexi data/models_unit/mount_horse_light_300.CAS, 30
    model_flexi data/models_unit/mount_horse_light_200.CAS, 60
    model_flexi data/models_unit/mount_horse_light_100.CAS, 80
    model_flexi data/models_unit/mount_horse_light_70.CAS, max
    model_sprite 100.0, data/sprites/horse_light_sprite.spr
    model_sprite slave, 100.0, data/sprites/slave_horse_light_sprite.spr
    model_sprite thrace, 100.0, data/sprites/thrace_horse_light_sprite.spr......
    Compare that with the same section from the mod you want to import the horses from - copy the texture, .cas & sprite files over from that other mod - and either re-name those files to suit the text file or ammend the text file to reference the new file names if different.
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