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  1. #1
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default advance_advice_thread

    I think I asked this question before, but just in case someone knows more about it now:

    I'm using "advance_advice_thread" to let the advisor pop up in a battlemap script. However, it seems as if it only works once. If the battle is played a second time the advisor nolonger shows up. Anyone knows if this can be fixed ?
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  2. #2

    Default Re: advance_advice_thread

    Can you show us your advice thread and tell us which file you're putting it in? There's an advisor in the Teutoburgerwald forest battlemap script that will appear a second and subsequent times.
    Last edited by Epistolary Richard; 07-27-2006 at 01:08.
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  3. #3
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: advance_advice_thread

    thanks ER, that's all I needed to know it works now. I used an example from the Battle Tutorial but apparently not a good one.
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  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: advance_advice_thread

    is there any way to make the text balloon open automatically ? I tried it with the following script, but that didn't work:

    Code:
    select_ui_element advisor_speech_bubble
    simulate_mouse_click lclick_down
    simulate_mouse_click lclick_up
    Member of The Lordz Games Studio:
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    http://www.thelordz.co.uk

  5. #5
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: advance_advice_thread

    Try this:
    Code:
    select_UI_element advisor_portrait_button

  6. #6
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: advance_advice_thread

    excellent, that did the job. Thanks!
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