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  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: advance_advice_thread

    I use this piece of script but it never works:
    select_ui_element advisor_portrait_button
    simulate_mouse_click lclick_down
    simulate_mouse_click lclick_up
    Do you know where is the mistake?

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: advance_advice_thread

    but the advisor pops up and the text balloon shows when you click him ?
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  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: advance_advice_thread

    Quote Originally Posted by [cF]Adherbal
    but the advisor pops up and the text balloon shows when you click him ?
    Yes.
    The only problem is that the text is not shown automatically.

  4. #4
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: advance_advice_thread

    hm I have a "battle_wait 1" between this and the "advance_advice_thread" lines, to give the advisor the time to enter the screen. I never tested it without, but this could be your problem.
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  5. #5
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: advance_advice_thread

    I think that I've understood what is happening.
    The problem is present when the advice thread appears at the beginning of the turn, probably due to interaction with the incoming messages (recruitment, construction, faction announcements...).
    When the advice comes in the middle of the turn, the text appears without problems.

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