RTW's AI is hardcoded. That means we mere modders cannot touch it, though we can try to influence it through things like statistical tweaks and formations. Aside from that, we can't modify the AI thought processes or logic, we just have to make do with what CA gives us.
That said, the AI in the 1.5 and 1.6 patches is noticably better. Far from perfect and still somewhat stupid, but IMHO it's still an improvement over 1.2. In RTRPE, phalanx lines seem to remain relatively cohesive and attack you in one line rather than as individual units, but it's not always quite straight.
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