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Thread: Revolting Cities

  1. #1

    Default Revolting Cities

    I don't know if this is a bug but if I cannot get it fixed I am giving up playing EB. I am playing Rome on VH/VH and I know that is not recommended because the enemies morale is unbelievable. But I can put up with that. I have captured mainland Greece and Macedonia and part of Germany and am being attacked by the Suebi and Getai. Three of my captured cities have been bribed which seems a lot but four have simply turned coat without any warning or announcement! These cities previously showed green and had large garrisons and a competent governor. One city has done this three times! The consequence is I lose a lucrative city, a general and a nearlly full stack of troops. My campaign at the moment although I am winning battles is going backwards fast. The cities involved tend to be Pela, Sardika Naiissus and Tylis although two others have also done it. At the moment it seems everytime I capture a city an existing city turns coat. Obviously I cannot win in these circumstances. I have never had this experience with RTW or RTR. Does anyone else suffer like this? Can it be fixed? I have noticed other posters saying they have used commands to 'give' cites to another faction. Can I do that and reverse this? If so I would be glad if someone told me how. I would not use this indiscriminately but only to reverse what I perceive as unfair and perverse.

    HELP.

  2. #2

    Default Re: Revolting Cities

    Diplots if left in a city long enough get the trait ambassodor which include +100% cost to bribe
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  3. #3

    Default AW: Re: Revolting Cities

    Eventual,... destroy the Goverment Buildings (Koinon Hellenon, Macedon ...)in the Cities and build yout own (Allied Citie or so).
    One Diplo(with Ambassador trait) and 1 Spy in every City is helpfull.
    Last edited by Antigonos; 07-27-2006 at 13:02.

  4. #4

    Default Re: AW: Re: Revolting Cities

    I definitely put a diplomat into every one of my cities. A spy too if I have a little extra money around. If I have a city with no family members and no diplomats in it, or even if there is one general who isn't very upright, then I would consider myself deserving of it being bribed away. If it's a really important city, and has no family members, I usually just throw another spy or diplomat in there too, to let them be training anyway (they get better of course in good sized cities).

    I might add also that I haven't had a city be bribed in a very very long time (play M/M though), and I play EB constantly.
    Last edited by Teleklos Archelaou; 07-27-2006 at 17:50.

  5. #5
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Revolting Cities

    Before I started to have a spy in every settlement I lost quite a few settlements through bribing. Even lost settlements with diplos in them but spies seems to do the trick. I aways carry one spy with each army when I take a town, leave him there and send in a new one to follow the army to the next target.

  6. #6

    Default Re: Revolting Cities

    You're right they are revolting.

  7. #7
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Revolting Cities

    Quote Originally Posted by rcross
    You're right they are revolting.
    Hmm, I got sidetracked with TA´s bribe-report. When conq settl.m that have another culture or are very rebelious it helps to raise all culture specific buildings and especially the gov-building. Doing this I´ve never lost a city but I have had years of rioting which I can take. Spies and especially diplos seems to make tha pop more docile. Has anyone any stats on this?

  8. #8
    Elephant Master Member Conqueror's Avatar
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    Default Re: Revolting Cities

    Quote Originally Posted by PseRamesses
    When conq settl.m that have another culture or are very rebelious it helps to raise all culture specific buildings and especially the gov-building. Doing this I´ve never lost a city but I have had years of rioting which I can take.
    Did you destroy the MICs? If you did, that's probably the reason. It seems that a settlement cannot revolt if it doesn't have the ability to train any soldiers. When I abandoned cities north of Danube, I trashed most of the buildings (including MICs), set taxes to maximum, and left them completely ungarrisoned. Public order was zero as expected. But to my surprise there was no revolts, despite constant rioting.

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  9. #9
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Revolting Cities

    Quote Originally Posted by Conqueror
    Did you destroy the MICs? If you did, that's probably the reason.
    Yup. And as long as I need replentishments and build garrison units for the newly conq settl.m I keep it, although damaged, it can still produce troops.

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