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  1. #1
    Elephant Master Member Conqueror's Avatar
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    Default Re: Revolting Cities

    Quote Originally Posted by PseRamesses
    When conq settl.m that have another culture or are very rebelious it helps to raise all culture specific buildings and especially the gov-building. Doing this I´ve never lost a city but I have had years of rioting which I can take.
    Did you destroy the MICs? If you did, that's probably the reason. It seems that a settlement cannot revolt if it doesn't have the ability to train any soldiers. When I abandoned cities north of Danube, I trashed most of the buildings (including MICs), set taxes to maximum, and left them completely ungarrisoned. Public order was zero as expected. But to my surprise there was no revolts, despite constant rioting.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  2. #2
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Revolting Cities

    Quote Originally Posted by Conqueror
    Did you destroy the MICs? If you did, that's probably the reason.
    Yup. And as long as I need replentishments and build garrison units for the newly conq settl.m I keep it, although damaged, it can still produce troops.

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