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Thread: Modding generals and governers?

  1. #1

    Default Modding generals and governers?

    Hi

    sorry for asking all these modding questions, but i am need of your professional advice. When ever i play rtw all my gov's become corrupt, inparticular the trait "Wildly extravagant" keeps showing up in all my gov's trait lists. Is there anyway you can erase this trait?

  2. #2
    Assistant Mod Mod Member GiantMonkeyMan's Avatar
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    Default Re: Modding generals and governers?

    here is a tutorial: https://forums.totalwar.org/vb/showthread.php?t=38481

    but basically you go to C:\Program Files\Activision\Rome - Total War\Data and find and open export_descr_character_traits. Then you can Ctrl+f to use the search for wildly_extravagant and you'll find:

    Code:
    ;------------------------------------------
    Trait ExpensiveTastes
        Characters family
        NoGoingBackLevel  2 
        AntiTraits Cheapskate, Austere
    
        Level Mildly_Extravagant
            Description Mildly_Extravagant_desc
            EffectsDescription Mildly_Extravagant_effects_desc
            Threshold  1 
    
            Effect Management -1 
    
        Level Extravagant
            Description Extravagant_desc
            EffectsDescription Extravagant_effects_desc
            Threshold  2 
    
            Effect Management -2 
    
        Level Wildly_Extravagant
            Description Wildly_Extravagant_desc
            EffectsDescription Wildly_Extravagant_effects_desc
            Threshold  3 
    
            Effect Management -3
    now either change the 'Threshold' to a higher number so it takes longer for your character to receive the trait or delete it completely in which case you'll have to search again for ExpensiveTastes and delete all records or just delete the wildly_extravagant section

    another way is to search for its trigger so search for TRIGGER and then ExpensiveTastes and you should find

    Code:
    (just two examples but there are more)
    ;------------------------------------------
    Trigger dads_expensive_tastes
        WhenToTest CharacterComesOfAge
    
        Condition FatherTrait ExpensiveTastes >= 1
    
        Affects ExpensiveTastes  1  Chance  25 
        Affects Cheapskate  1  Chance  10 
    
    ;------------------------------------------
    Trigger luxurious_lifestyle1
        WhenToTest CharacterTurnEnd
    
        Condition EndedInSettlement
              and RemainingMPPercentage = 100
              and SettlementBuildingExists >= temple_of_love_awesome_temple
    
        Affects Aesthetic  1  Chance  5 
        Affects Epicurean  1  Chance  5 
        Affects ExpensiveTastes  1  Chance  5 
        Affects Gambling  1  Chance  3 
        Affects Girls  1  Chance  3
    Now either remove the expensive tastes all together by deleting the whole line or lower the 'Chance' now these are just examples for you and there are plently more triggers with 'expensivetastes' which you might want to change


    Hope this has helped and look at the tutorial at the top of my post for more details
    GMM
    Last edited by GiantMonkeyMan; 07-29-2006 at 10:32.

  3. #3

    Default Re: Modding generals and governers?

    Thank you very much!

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