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  1. #1

    Default Re: Baktrian gameguide:

    In my Baktrian campaign I conquered all of the east like you did and then I used quite a lot of spies to make the eastern AS settlements rebel.

    Most of these settlements have a very low loyalty and every spie you get in there lowers it with 10% untill they rebel.

    Eventually you'll piss off the seleucids and that's when all the fun begins!
    Last edited by GMT; 07-30-2006 at 13:51.

  2. #2

    Default Re: Baktrian gameguide:

    Thankfully in tests so far with 1.5, the Pahlava seem to build up an army and go after Seleukid border towns without wasting too many years. When that split happens, Baktria often sides with the Seleukids, but sometimes sides with Parthia (from what I've seen).

    Our biggest challenge in 0.8 for Baktria seems to be finding a way to keep them from heading to the steppe (they start out with Marakanda and AE in addition to Baktra). They seem to hate Kophen, and instead they want to shuffle all their men towards AE and to fight the Saka and head north into the steppe. We don't want to artificially make them at peace with the Saka, but then we don't want to make Kophen and India too easy either. It's going to be something we struggle with even in developing post-0.8 I'm afraid. I think maybe once 0.8 is released though maybe a lot of fans playing it will actually help us figure this out better to have a supersmooth 1.0 situation figured out.

  3. #3

    Default Re: Baktrian gameguide:

    Normaly I take Kophen first, then head more east and take all of india, then hit all rebel eastern cities not Seleucid or Parthian. By the time I have all of those firmly under my grip, one thing or another leads to the breaking of my parthian or seleucid alliance of which normaly fall fast. I try not to kill of parthia so I can steal their cataphract, but I havn't gotten them yet. So I'm stuck with only the goddly Companions and pretty good Bactrian Hippies. Life sucks eh?

    Normal army is about,

    4-6 phalanxs, normaly all Pezhetairoi
    4 missiles, slingers and indians mostly*love indian archers*
    4 Cavalry 2 bactrian hippies and 2 hetairoi
    6 mobile infantry either agema, thureophoroi, thorakitai, or pheraspidai

    The rest, if I have room is whatever I feel like adding, normaly agema which I love!!!!
    Last edited by Fondor_Yards; 07-31-2006 at 03:21.
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  4. #4
    EBII Mapper and Animator Member -Praetor-'s Avatar
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    Default Re: Baktrian gameguide:

    Quote Originally Posted by Teleklos Archelaou
    Thankfully in tests so far with 1.5, the Pahlava seem to build up an army and go after Seleukid border towns without wasting too many years. When that split happens, Baktria often sides with the Seleukids, but sometimes sides with Parthia (from what I've seen).

    Our biggest challenge in 0.8 for Baktria seems to be finding a way to keep them from heading to the steppe (they start out with Marakanda and AE in addition to Baktra). They seem to hate Kophen, and instead they want to shuffle all their men towards AE and to fight the Saka and head north into the steppe. We don't want to artificially make them at peace with the Saka, but then we don't want to make Kophen and India too easy either. It's going to be something we struggle with even in developing post-0.8 I'm afraid. I think maybe once 0.8 is released though maybe a lot of fans playing it will actually help us figure this out better to have a supersmooth 1.0 situation figured out.
    Perhaps giving the rebels to the north of Baktria some 2 full stacks, and leaving a normal garrison in territories in India would do the trick...

    Hell, if I would be a computer, I`d go south!

  5. #5
    Member Member Avicenna's Avatar
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    Default Re: Baktrian gameguide:

    The AI gets free armies though, and around 40K per turn, so 2 fullstacks won't deter it. The rebel province already has a whole stack of horse archers, IIRC.
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  6. #6
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: Baktrian gameguide:

    Gava-Haemovarga was a bit too much with it's hippotoxotai-fullstack. I couldn't even wait out the siege, since the units there were so high quality that no matter how big army I sieged the town with, they always sallied the next turn and totally devastated my phalangists. I never went there again.

  7. #7
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Baktrian gameguide:

    i never touched haomavarga either. with only 2 phalanx units in the beginning you will just get steamrollered by the aursa, who are as good lancers as they are archers, especially when your phalanx doesn't even have the solid staying power to stop 6 units charging down a narrow street at you. Mine got simply steamrollered in a brutal frontal attack.

    I went south--Kophen, Alexandropolis, then on to Arachosia other Seleukid provinces. I got a little daunted by the fullstacks of indian longbowmen and stone walls of the indian cities. in the baktrian campaigns I have played before, i made it all the way to Edessa, and only then did i start building an army for India and after that, Arabia. Never got to test it out though, 0.7.4 came out after that and it wasn't savegame compatible.


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  8. #8
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: Baktrian gameguide:

    Ah, fullstacks of longbowmen, how I hate thee!

    Yeah, my Baktrian campaign didn't really go anywhere. I lost half my army taking Kophen, then went southwards for the next town and got annihilated there. That was around the same time Pahlav started to kick Seleucids' arses. Suffice to say, my campaign wasn't exactly a success, if you get my drift.

    But I love Baktria still, like Pontus, the mix of different ethnicities, influences and warfare styles is just adorable. If Greco-Saka-Indian doesn't ring awesomeness-bells for you, then I don't know what does. With 0.8 they are going to get a revamped unit roster and more indian units, not to mention Saka-Rauka breathing down thier neck instead of those lousy Yuetzi. Colour me interested.

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