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  1. #1

    Default RTW Campaign with BI exe - a few questions

    I know you can start the Imperial Campaign via the BI exe, but how?
    And then there are a couple of other issues: Will phalanxes still work, since I don´t know yet whether any BI unit has phalanx capability? And what about the Marius Reform and the Senate (those are really important), does all the Senate-related stuff (missions, offices, Senate and population ranking and so on) still work and the reforms still happen?

    This doesn´t look much like modding questions, but the main issue is using a couple of BI features like swimming or the Schiltron in an Imperial Campaign or rather a provincial campaign that is based on the Imperial Campaign.
    Last edited by Ciaran; 07-30-2006 at 14:13.

  2. #2

    Default Re: RTW Campaign with BI exe - a few questions

    The BI exe seems to support everything that was in the original. I've been playing my current campaign for 180 turns and all is well.
    As for the Imperial campaign. It won't work through it's original menu slot but will appear in provincial campaigns and seems to work fine.

    To run RTW through the BI.exe you should make a shortcut to the BI.exe, right click on it and go to properties. Add -mod:Data to the end of the target line (leaving one space between) so it looks something like this:

    "C:\Program Files\Activision\Rome - Total War\RomeTW-BI.exe" -mod:Data

    The new BI unit abilities like shieldwall, swimming, ect... can now be activated using the appropriate tags in the EDU.
    The night battle, hording and sacking settlement features will require a bit more work.

    I activated the night battles using this great tutorial: https://forums.totalwar.org/vb/showthread.php?t=59950

    Peace

  3. #3

    Default Re: RTW Campaign with BI exe - a few questions

    Thanks a lot.

  4. #4

    Default Re: RTW Campaign with BI exe - a few questions

    You are welcome

  5. #5

    Default Re: RTW Campaign with BI exe - a few questions

    I discovered that if you name the folder "barbarian_invasion" (as well as the campaign_regions file in text folder) the Bi.exe will run the campaign through the imperial campaign menu slot, instead of as a provincial.
    Also, the same goes for alexander.exe, name the campaign "alexander" and it will run through the imperial slot.

  6. #6

    Default Re: RTW Campaign with BI exe - a few questions

    Do custom battles work using this method? Because I have to use the RTW exe to access them.

    I probably should have mentioned that before.

  7. #7

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Ciaran
    Will phalanxes still work, since I don´t know yet whether any BI unit has phalanx capability?
    No one has answered this yet, and I would also be interested in hearing what people know about this.

    When playing the BareBones mod through the BI.exe, I saw a unit that stood in the fake phalanx formation, but still had the option to form phalanx. When I pressed the key for phalanx mode the unit redeployed slightly and moved into the traditional phalanx.

    Does this mean that some units can be a sort of hybrid between the old phalanx and the new? If so this could be potentially useful in campaign, because the fake phalanx could charge and the old one could not. Perhaps using the BI.exe gives the best of both worlds.

    Actually, I don't know what to enter in the EDU to give a fake phalanx in BI. Is it the same as for the traditional phalanx in RTW?
    Last edited by AmbrosiusAurelianus; 08-28-2006 at 12:45.

  8. #8

    Default Re: RTW Campaign with BI exe - a few questions

    What´s the fake phalanx? Do you mean the short_pike EDU entry? If you use that, the unit with it will basically act like a phalanx unit with short spears. What´s special about it is the fact that this also works without the unit being phalanx-capable (no phalanx entry in the formatons line), but it can run while in "pseudo-phalanx" (the formation looks the same), but it can not go off phalanx mode as a "regular" phalanx could. Another thing about the fake phalanx (if I may borrow that term) is that it doesn´t use secondary weapons (or if the unit has a secondary weapon it will only use that, and never the phalanx spears).

    Caesar_Julius: Sorry, I have absolutely no knowledge about the RTW scripting system whatsoever (regarding the other threat in mod discussions). I´m trying the Imperial Campaign (unmodded, without bi_options in descr_strat) with the BI.exe at the moment, but I´m still lightyears from potential civil war. I´ll see what happens if I ever come there.

  9. #9

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Ciaran
    Caesar_Julius: Sorry, I have absolutely no knowledge about the RTW scripting system whatsoever (regarding the other threat in mod discussions). I´m trying the Imperial Campaign (unmodded, without bi_options in descr_strat) with the BI.exe at the moment, but I´m still lightyears from potential civil war. I´ll see what happens if I ever come there.

    And you play as a roman faction or not ?? Because if not than you can play how long you want nothing happens also no civil war but if you play as a roman faction then it will happens

  10. #10

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Ciaran
    What´s the fake phalanx? Do you mean the short_pike EDU entry? If you use that, the unit with it will basically act like a phalanx unit with short spears. What´s special about it is the fact that this also works without the unit being phalanx-capable (no phalanx entry in the formatons line), but it can run while in "pseudo-phalanx" (the formation looks the same), but it can not go off phalanx mode as a "regular" phalanx could. Another thing about the fake phalanx (if I may borrow that term) is that it doesn´t use secondary weapons (or if the unit has a secondary weapon it will only use that, and never the phalanx spears).
    Yes, that sounds like what I am talking about. Sorry about my, erm, odd term for it.

    It's a shame that units with a long pike cannot manoeuvre thus, and a real shame that such units only use the sword if equipped with a secondary weapon. Could one give them a spear as a secondary and not give them a primary? Or for that matter, give them a spear for both primary and secondary, each with the same stats?

    Thanks for your info anyway, Ciaran.

  11. #11

    Default Re: RTW Campaign with BI exe - a few questions

    And you play as a roman faction or not ??
    Yes, of course, the Julii, to be precise. It wouldn´t make much sense trying to test it with a non-roman faction, now would it?

    It's a shame that units with a long pike cannot manoeuvre thus, and a real shame that such units only use the sword if equipped with a secondary weapon. Could one give them a spear as a secondary and not give them a primary? Or for that matter, give them a spear for both primary and secondary, each with the same stats?
    I´m not quite sure I get what you want. Do you want to make a phalanx unit use its sword? Nothing simpler than that, switch off phalanx mode and give them an order to attack, they´ll use swords automatically. Or do you not want them to use any swords at all? That´s more difficult. You could give them the same stats for both primary and secondary weapons, of course, and change the secondary weapon skeleton in model_battle to a spearman one, but the unit will keep its sword showing (that´s because the sword is part of the .cas models, the "physical" models, so to speak). To make them show to use spears (for the stats it doesn´t matter, you can basically edit them to anything; I´m purely refering to what´s showing on-screen) you´d have to edit the actual cas model, remove the sword and give them a spear as secondary weapon.
    Now, things get a bit more complicated when you figure in the phalanx ability. Those pikes the phalanx units carry in the game are not part of their .cas model (though the cas models do have spears on them, just remove the phalanx ability of, say the Hoplites in EDU and you´ll see it), but they come from the phalanx ability, adding that makes them use a seperate weapon model, the Hoplite_pike.cas.

  12. #12

    Default Re: RTW Campaign with BI exe - a few questions

    Speed it it up ciaran. You dont need to invest so much time for it HERE:

    " to check this quickly begin a game as the julii put in some assasins and send them to kills senates generals. If they fails you will get normally be outlawed but this one doesnt functioning anymore . Only your popularity sink. So ok go one sink your popularity to the senate and when you have only one star there send a diplomat to a brutii or scipii city and bought a city from them. next turn you will became the mission from the senate to return the city back or you will be outlawed. When the misssion reached his last turn and you will press the end turn button you will got a ctd. ""

  13. #13

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Ciaran
    I´m not quite sure I get what you want. Do you want to make a phalanx unit use its sword? Nothing simpler than that, switch off phalanx mode and give them an order to attack, they´ll use swords automatically. Or do you not want them to use any swords at all?
    Neither, mate! You said that "another thing about the fake phalanx .... is that it doesn´t use secondary weapons or if the unit has a secondary weapon it will only use that, and never the phalanx spears" That's why I wrote that it was "a real shame that such units (I meant the "fake phalanxes" - sorry, I was unclear there) only use the sword if equipped with a secondary weapon."

    Sorry for the crossed wires. I combined two thoughts rather clumsily in one sentence.

    I want long pike equipped units to be able to run in formation like the short pikes do in BI, but unfortunately they cannot - that's all. Thanks for your help anyway.
    Last edited by AmbrosiusAurelianus; 08-30-2006 at 11:45.

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