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Thread: RTW Campaign with BI exe - a few questions

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  1. #1

    Default Re: RTW Campaign with BI exe - a few questions

    You're right, I assassinated 2 Senate characters and nothing happened except a dip in my popularity. I haven't noticed this before as I've never played as a Roman faction.

    There is a way around this however, as you could use a basic short script to trigger a civil war. If you haven't tried scripting yet read this excellent tutorial: https://forums.totalwar.org/vb/showthread.php?t=46738

    Once you have created your first short script you can open it and replace the contents with something like this:

    script
    console_command diplomatic_stance romans_julii romans_brutii war
    console_command diplomatic_stance romans_julii romans_scipii war
    console_command diplomatic_stance romans_julii romans_senate war
    console_command diplomatic_stance romans_brutii romans_julii war
    console_command diplomatic_stance romans_brutii romans_scipii war
    console_command diplomatic_stance romans_brutii romans_senate war
    console_command diplomatic_stance romans_scipii romans_julii war
    console_command diplomatic_stance romans_scipii romans_brutii war
    console_command diplomatic_stance romans_scipii romans_senate war
    console_command diplomatic_stance romans_senate romans_julii war
    console_command diplomatic_stance romans_senate romans_brutii war
    console_command diplomatic_stance romans_senate romans_scipii war
    end_script

    I tried this script yesterday, it does work and also brings up the 'outlawed by senate' message. The downside is you have to trigger it yourself.

  2. #2

    Default Re: RTW Campaign with BI exe - a few questions

    hy

    So Ok I created a trigger for that and check it out with your script . So it works but only at half .
    Let me explain this :
    1. I only want to check if it works so i make trigger with the condition only faction is local and check every factions turn. Then I try it out
    So Ok next rund I get the advice thread and it works . The senate outlaws all the factions and are at war with all the factions.
    BUT only the senate. I don´t understand this because the command are also in your script that the other roman factions go on war with each other roman faction. But im only at war with the senate and still allied with the other . Why ? (I tested it also if you conquer Rome and destroy the senate are you still allied with the others and you cant break the aliance because it says you dont have enough popularity for this ). Do you tested that too ?? Or ist that a command to get full popularity so i can include that in the script ?

    2. So now i want that this trigger happend after a historic_event . Can youz plz tell me the code for that ?
    I set to conditions : FactionIsLocal
    and I_historic_event Roman Civil War
    but that its not correct. Can you plz tell me the correct code for this. ( I created a new historic Event Called Roman Civil war for it and i try it out and the event works fine )

  3. #3

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Caesar_Julius
    hy

    So Ok I created a trigger for that and check it out with your script . So it works but only at half .
    Let me explain this :
    1. I only want to check if it works so i make trigger with the condition only faction is local and check every factions turn. Then I try it out
    So Ok next rund I get the advice thread and it works . The senate outlaws all the factions and are at war with all the factions.
    BUT only the senate. I don´t understand this because the command are also in your script that the other roman factions go on war with each other roman faction. But im only at war with the senate and still allied with the other . Why ? (I tested it also if you conquer Rome and destroy the senate are you still allied with the others and you cant break the aliance because it says you dont have enough popularity for this ). Do you tested that too ?? Or ist that a command to get full popularity so i can include that in the script ?

    2. So now i want that this trigger happend after a historic_event . Can youz plz tell me the code for that ?
    I set to conditions : FactionIsLocal
    and I_historic_event Roman Civil War
    but that its not correct. Can you plz tell me the correct code for this. ( I created a new historic Event Called Roman Civil war for it and i try it out and the event works fine )
    Quote Originally Posted by Ciaran
    What precisely is that entry supposed to do? Have you tried to remove that line? It´s the only thing I can think of right now, as I have no idea what the enhancement pack and the Client Kingdom mod do precisely.
    Quote Originally Posted by Rstoner
    You're right, I assassinated 2 Senate characters and nothing happened except a dip in my popularity. I haven't noticed this before as I've never played as a Roman faction.

    There is a way around this however, as you could use a basic short script to trigger a civil war. If you haven't tried scripting yet read this excellent tutorial: https://forums.totalwar.org/vb/showthread.php?t=46738

    Once you have created your first short script you can open it and replace the contents with something like this:

    script
    console_command diplomatic_stance romans_julii romans_brutii war
    console_command diplomatic_stance romans_julii romans_scipii war
    console_command diplomatic_stance romans_julii romans_senate war
    console_command diplomatic_stance romans_brutii romans_julii war
    console_command diplomatic_stance romans_brutii romans_scipii war
    console_command diplomatic_stance romans_brutii romans_senate war
    console_command diplomatic_stance romans_scipii romans_julii war
    console_command diplomatic_stance romans_scipii romans_brutii war
    console_command diplomatic_stance romans_scipii romans_senate war
    console_command diplomatic_stance romans_senate romans_julii war
    console_command diplomatic_stance romans_senate romans_brutii war
    console_command diplomatic_stance romans_senate romans_scipii war
    end_script

    I tried this script yesterday, it does work and also brings up the 'outlawed by senate' message. The downside is you have to trigger it yourself.

    1.i tried now for several times but it seems also to not working for all times . it works fine for the first 2 times and then it not comes anymore. I dont know why ? So whitout changes it doesnt appear in the first turn every time in test i dont know why.

    2. I tried also to change the script too but if i change for example from war only to neutral or only put the other factions lines out and let only the senates lines in the advice will not more appear . hmmmm strange

    CAN SOMEBODY EXPLAIN MY THIS ??

  4. #4

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Caesar_Julius
    1.i tried now for several times but it seems also to not working for all times . it works fine for the first 2 times and then it not comes anymore. I dont know why ? So whitout changes it doesnt appear in the first turn every time in test i dont know why.

    2. I tried also to change the script too but if i change for example from war only to neutral or only put the other factions lines out and let only the senates lines in the advice will not more appear . hmmmm strange

    CAN SOMEBODY EXPLAIN MY THIS ??
    the problem that the advice will not more appear is solved . We must everytime delete the advice file in preferences folder before we start.

  5. #5

    Default Re: RTW Campaign with BI exe - a few questions

    Quote Originally Posted by Rstoner
    You're right, I assassinated 2 Senate characters and nothing happened except a dip in my popularity. I haven't noticed this before as I've never played as a Roman faction.

    There is a way around this however, as you could use a basic short script to trigger a civil war. If you haven't tried scripting yet read this excellent tutorial: https://forums.totalwar.org/vb/showthread.php?t=46738

    Once you have created your first short script you can open it and replace the contents with something like this:

    script
    console_command diplomatic_stance romans_julii romans_brutii war
    console_command diplomatic_stance romans_julii romans_scipii war
    console_command diplomatic_stance romans_julii romans_senate war
    console_command diplomatic_stance romans_brutii romans_julii war
    console_command diplomatic_stance romans_brutii romans_scipii war
    console_command diplomatic_stance romans_brutii romans_senate war
    console_command diplomatic_stance romans_scipii romans_julii war
    console_command diplomatic_stance romans_scipii romans_brutii war
    console_command diplomatic_stance romans_scipii romans_senate war
    console_command diplomatic_stance romans_senate romans_julii war
    console_command diplomatic_stance romans_senate romans_brutii war
    console_command diplomatic_stance romans_senate romans_scipii war
    end_script

    I tried this script yesterday, it does work and also brings up the 'outlawed by senate' message. The downside is you have to trigger it yourself.


    the correct script for that is :

    script
    console_command diplomatic_stance romans_julii romans_senate war
    console_command diplomatic_stance romans_brutii romans_senate war
    console_command diplomatic_stance romans_scipii romans_senate war
    console_command diplomatic_stance romans_senate romans_julii war
    console_command diplomatic_stance romans_senate romans_brutii war
    console_command diplomatic_stance romans_senate romans_scipii war
    end_script

    because only the senate is a superfaction the ai plays crazy if yor put the other lines in too. When you use it so,
    the senate and all the other roman factions are still at war with each other.
    Also all the roman factions are outlawed. That workes im tested it

    Im still dont know the code to trigger that after a historic_event ? do somebody knows that code ???

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