Depends what you mean by a rebellion. If you mean, the vanilla RTW bandits, I agree - they are a right royal pain in the you know what. I have played so many Roman vanilla/RTR/EB campaigns where about 100+ battles were trivial affairs with a handful of rebels. The 1.5 patch allowing you to cut their spawn rate was a life-saver for me.Originally Posted by cegman
But the MTW rebellions - entire provinces errupting in disloyalty, often respawning dead factions - were great and really helped kept the mid/late game alive. I remember one Almo PBM, where I instantly lost 10 provinces on becoming king because I did not have the influence of my deceased father - it was an exhilarating opening to a mid-game reign.
BI went some way to getting these back with Romans having loyalty stats and the rebel factions. However, I don't think they went far enough - as WRE, I never see the WRE rebels, nor lose a single general to disloyalty. It's too easy to manage loyalty and unrest once you know how it works.
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