hi all,
I almost hesitate to ask, but I've searched the forums and found nothing. Is there any official word on whether we'll have a working replay engine in M2:TW (campaign, non-campaign or both would be nice to know as well).
hi all,
I almost hesitate to ask, but I've searched the forums and found nothing. Is there any official word on whether we'll have a working replay engine in M2:TW (campaign, non-campaign or both would be nice to know as well).
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
I've heard nothing, so I assume it's just for custom battles (SP/MP).
I really want it for the campaign, and I never understood why it wasn't...
That was the one feature in MTW that made the campaign really memorable. Recording custom games is nearly meaningless compared to the joy of re-watching that really tough fight against (name that faction) that tipped the balance between failure and success. Would love to see it return.
"Die Wahrheit ruht in Gott / Uns bleibt das Forschen." Johann von Müller
the main purpose of replays in Multiplayer related anyway
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I tried to get an answer to that question several times at the .com forums, but no developer deemed my threads worth an answer. I would really love for them to be in, but I don't have much hope left. The reason they were left out in R:TW had something to do with the engine, if I recall correctly, so with M2:TW using the same engine it will probably not be possible to save campaign game battles.
Cheers!
Ituralde
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Unfortunately, seems like they won't be in. If they didn't answer any of the threads, and it's using the same engine, looks like a no. :(
I thought VI had replays for campaign battles?
Regardless, if CA wants to foster a healthy multiplayer environment, having a good system for replays is imperative (coming after a good battle engine, mind). Having that means having an active community surrounding the multiplayer mode, able to exist outside the clans as well.
I'd say if they want a greater income this would be the way to go -- instead of selling themselves out to the masses, a great MP mode that allows for easier access through a larger community centered on replays and the discussion surrounding them, and not just clans and their competitions, would attract more buyers. Worked for WarCraft III.
"It ain't where you're from / it's where you're at."
Eric B. & Rakim, I Know You Got Soul
It sure did.Originally Posted by The Wizard
I agree, but R:TW already has a replay function for MP and custom battles. It could do with some improvement though.Regardless, if CA wants to foster a healthy multiplayer environment, having a good system for replays is imperative (coming after a good battle engine, mind). Having that means having an active community surrounding the multiplayer mode, able to exist outside the clans as well.
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