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  1. #1

    Default Some new screens

    Dont know if its been posted

    http://www.3dgamers.com/news/more/1096485429/

  2. #2
    mostly harmless Member B-Wing's Avatar
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    Default Re: Some new screens

    Wow, these are some great pics! Nice to see more of the campaign map and interface instead of battles. Couple interesting things I noticed:

    In the "convert to city" pic, it says that cities cannot produce missle units or cavalry. Obviously they're not aiming for 100% realism with this mechanic, but it kind of bothers me that the English won't be able to produce their longbowmen in cities. Historically, the reason they could field so many archers was because they required all men to practice with the longbow each week, wasn't it? So it seems kind of strange to make longbowmen a castle-only unit.

    Constantinople's province is clearly only on one side of the Bosphorus, unlike in the original MTW. I like that. This might have been observable from earlier screenshots, but I never noticed it until now.

    In the background of one of the battles, a city can be seen and it seems that pillars of smoke are rising from it. I assume this indicates that the city is under siege at the time the battle takes place. I think that's a really cool detail.

    Infantry are clearly capable of moving through archers' stakes. There was some concern about this from a recent preview.

    There was a thread about knights having secondary weapons instead of using lances all the time. These screenshots show armored horsemen with swords and maces, so I suppose that's sufficient evidence that they do.

    Overall, the campaign map is more attractive and realistic looking. Middle-eastern cities look pretty nice in battle mode, too.

  3. #3
    I too am a Member Masy's Avatar
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    Default Re: Some new screens

    After peering at the screens I'm guessing years are a thing of the past? I wonder how turns will work out...
    "Once upon a time, on the internet there was a guy, a very deeply flawed man, they called him Eric Bauman..." -www.ebaumsworldsucks.com

  4. #4

    Default Re: Some new screens

    Quote Originally Posted by Masy
    After peering at the screens I'm guessing years are a thing of the past? I wonder how turns will work out...
    Each turn is 2 years, but characters will age 1 year every 2 turns. The campaign is 225 turns spanning the years 1080 to 1530.

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  5. #5
    Member Member TB666's Avatar
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    Default Sv: Re: Some new screens

    Quote Originally Posted by Puzz3D
    Each turn is 2 years
    No it is not.
    Don't know why people keep on saying this when there is nothing that suggest this.
    The turns doesn't equal any amount of time.

  6. #6

    Default Re: Some new screens

    Each turn is half a year (summer and winter). Characters will age after 2 turns which is a year, however the game only has 225 turns to cover 500 years of history so people keep saying that each turn is two years.
    Last edited by Templar Knight; 08-02-2006 at 20:07.

  7. #7
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Sv: Re: Some new screens

    One turn is soppoused to be half of the year (winter or summer). Two turns are one year. The problem is that efectivly game wouldn't last till 1530.
    If there 225 turns that means 225/2=112,5 years and that means if they would implement suddenly years that your campaign would end on 1192AD with all events from timespan of 1080-1530 happened allready. They did this because rarely anyone sticked long enoug even to see 50BC and not to mention the birth of Christ, so they compressed the timeline but growing old of characters remained in hope that we wouldn't spot something is wrong.

  8. #8
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Some new screens

    Quote Originally Posted by Templar Knight
    Thanks, Templar Knight. It has been added to the screenshot topic.
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