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  1. #1
    I too am a Member Masy's Avatar
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    Default Re: Some new screens

    After peering at the screens I'm guessing years are a thing of the past? I wonder how turns will work out...
    "Once upon a time, on the internet there was a guy, a very deeply flawed man, they called him Eric Bauman..." -www.ebaumsworldsucks.com

  2. #2

    Default Re: Some new screens

    Quote Originally Posted by Masy
    After peering at the screens I'm guessing years are a thing of the past? I wonder how turns will work out...
    Each turn is 2 years, but characters will age 1 year every 2 turns. The campaign is 225 turns spanning the years 1080 to 1530.

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  3. #3
    Member Member TB666's Avatar
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    Default Sv: Re: Some new screens

    Quote Originally Posted by Puzz3D
    Each turn is 2 years
    No it is not.
    Don't know why people keep on saying this when there is nothing that suggest this.
    The turns doesn't equal any amount of time.

  4. #4

    Default Re: Some new screens

    Each turn is half a year (summer and winter). Characters will age after 2 turns which is a year, however the game only has 225 turns to cover 500 years of history so people keep saying that each turn is two years.
    Last edited by Templar Knight; 08-02-2006 at 20:07.

  5. #5
    Member Member TB666's Avatar
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    Default Sv: Re: Some new screens

    Quote Originally Posted by Templar Knight
    Each turn is half a year (summer and winter). Characters will age after 2 turns which is a year, however the game only has 225 turns to cover 500 years of history so people keep saying that each turn is two years.
    Yes but it goes against what CA themself have said.
    I can understand that people are having trouble letting go of the feature that a turn equals a certain amount of time and with the character aging still I can understand that it is even harder.
    Right now the 1 turn=2 years is just a theory which doesn't make sense since characters age 1 year/2 turns and kinda goes against what CA said.
    I go by another theory which still doesn't make aging work but atleast it is closer to what CA have stated.
    I posted this theory over at the .com so I will quote it.
    Can point out in one of the early screen you could see what year and what turn you were on in the faction info screen.

    I don't think 1 turn=2 years, it will be more like 1 turn= what ever you did that turn.
    In RTW we saw dynamic events, events that unlike MTW weren't based on what year it was but what you did. For example the Marius reforms. To get that reform you needed to get to a certain city level somewhere in Italy. Of course people complained that it happened way too early since in real life it happen alot later.
    In M2TW we will see the same thing, events being triggered by buildings and such.
    But with the turns you can now reach the "right" date.
    Lets say, you advance to the late era. I can't remember which date historians considers to be that era but let's say 1200 AD(probably wrong but it is just a date).
    Now you reach that era on turn 15 meaning you just went 120 years forward through time in 15 turns. The info where it says the date will now say instead of 1080 AD, 1200 AD.
    Now let's say another person plays the game and he reach that era in 30 turns. He however will be at the same date as you even tho he took twice as long. Both accurate therefore 1 turn = how you play.

    Of course character aging still makes no sense but it won't do that anyway so I stopped trying to figure that one out.
    Once again, like the 2 years/turn this is just a theory.
    Unless CA will clarify how it works exactly which they won't because of CA-bashers, we will have to wait until the game is out to see how it works.

  6. #6

    Default Re: Some new screens

    Bob Smith said the timescale is from 1080 to 1530. That's 450 years and we know that is covered in 225 turns. It's obvious that 1 turn = 2 years if the game really spans those years. If you forget about that and pretend that the medieval period was squashed into 112 years with 4x faster technological development, then 1 turn = 1/2 year.

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  7. #7
    Member Member TB666's Avatar
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    Default Sv: Some new screens

    Yes and Bob Smith also said, I quote
    but we're trying to get away from the idea that a turn represents a specific amount of time
    Note the word specific.
    If a turn would equal 2 year then that is a specific amount of time which CA is clearly not doing thus 2 year/turn is right out.
    Only way the 2 year/turn theory would be true would be if CA would abandon this and go back to the old system that it has used in the last games but I think you know that CA wouldn't do that
    I say again how it will work remains to be seen but right now I have only seen 3 theories and that is the 2 years/turn, my own or that the system will be like in the Civ series and right now mine and the Civ theory are the ones that are closest to what CA has actually said.
    Last edited by TB666; 08-02-2006 at 21:10.

  8. #8
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Some new screens

    Quote Originally Posted by Templar Knight
    Each turn is half a year (summer and winter). Characters will age after 2 turns which is a year, however the game only has 225 turns to cover 500 years of history so people keep saying that each turn is two years.
    So tell me, how can there be 225 turns taking 500 years if each turn is half a year?

    Now, I must say the most interesting thing I have seen is the fortress towards city conversion. Brings in a whole new slew of strategic possibilities. I'll just cross my fingers and hope they'll make an AI capable of handling the 360° campaign map so that I can properly make use of these new features...
    Last edited by The Wizard; 08-03-2006 at 14:16.
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  9. #9

    Default Re: Some new screens

    Quote Originally Posted by The Wizard
    So tell me, how can there be 225 turns taking 500 years if each turn is half a year?
    A turn is half a year only for certain things, 2 years for other things, some undertermined timespan for marching armies over land and yet a different undetermined timespan for sailing over the sea. In M2TW, a turn is no particular length of time. It no longer makes sense to think in terms of historical time within the game.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  10. #10
    Tovenaar Senior Member The Wizard's Avatar
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    Default Re: Some new screens

    I only have one thing to say on that, then: they sure as hell better make sure it doesn't devolve into a chaotic morass.
    "It ain't where you're from / it's where you're at."

    Eric B. & Rakim, I Know You Got Soul

  11. #11
    WoT fanatic Member 4th Dimension's Avatar
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    Default Re: Sv: Re: Some new screens

    One turn is soppoused to be half of the year (winter or summer). Two turns are one year. The problem is that efectivly game wouldn't last till 1530.
    If there 225 turns that means 225/2=112,5 years and that means if they would implement suddenly years that your campaign would end on 1192AD with all events from timespan of 1080-1530 happened allready. They did this because rarely anyone sticked long enoug even to see 50BC and not to mention the birth of Christ, so they compressed the timeline but growing old of characters remained in hope that we wouldn't spot something is wrong.

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