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Thread: The Will of the Senate - out of character thread III

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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    Just to highlight another couple of things from the Summer 255 save we will be using - the Iberians have marched a 3/4 stack army to near Jenuensis.

    On a lighter note, Valerius Paullus (aka Mount Suribachi) has become a Legate and re-spawned the Legio IV banner.

  2. #2
    Senator Lucius Aemilius Member Death the destroyer of worlds's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    You should at least have added a spoiler warning to that.

    Let them live in fear, that's my motto.
    Currently Lucius Aemilius, Praetor of the Field Army II, in "The Will of the Senate" PBeM


  3. #3
    Senior Member Senior Member econ21's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    Quote Originally Posted by Death the destroyer of worlds
    You should at least have added a spoiler warning to that.
    Just to clarify - the Iberian army roaming around Jenuensis is there in the Summer 255 save. It's not a "prediction" based on playing ahead (which I don't generally do unless to explore a technical aspect like CTDs). In your report, you said it would be important to know if Iberia attacked us between turns. I'm just saying it did not, but did move its army across the alps towards us.

    Let them live in fear, that's my motto.
    Indeed.

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    Oza the Sly: Vandal Invasion Member Braden's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    Actually that is concerning and something I didn’t put together.

    The Iberians are moving armies about but not really doing anything…..neither are is Carthage (on the islands after landing).

    Does anyone know if these are connected? Just seems odd to me that we’ve suddenly got several “invasion” armies in our regions who have decided to just sit there and do nothing for several seasons/years.

    This is one of the reasons I've proposed my motion to "confront" the Iberian army - to try and stimulate the AI into action of some sort.
    Last edited by Braden; 09-07-2006 at 09:41.
    My Steam Community Profile - Currently looking for .Org members I know with NTW for MP stuff (as I'm new to that...lol)

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    Senior Member Senior Member econ21's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    I think they are unrelated.

    The Carthaginian inactivity is a clearly a bug - I think specific to the islands geography and/or naval AI. It bothered me before, but given that we are moving on their homeground, we can probably ignore it. (Although personally, I think the second Consular army going south should expell the invaders from the islands first, just for roleplaying reasons.)

    Iberia not attacking us need not be a bug. It's arguably a smart move on their part - IIRC they are not as strong as Seleucia or Egypt, and we actually have pretty decent armies near them. It will be interesting to see what they do. I wonder if they will strike if they wander near a powerly defended province? (I suspect a weak border defence may trigger war - it did in MTW, IIRC). Remember Macedon "menaced" us a lot during FLYdude's first half term, before ultimately making an opportunistic attack on a weakly held settlement.

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    Augustus Sempronius Member StoneCold's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    Which means that most of the settlement in Italy should start to fortify up? Or we should just move the northern legion, Cisapline Legion, and others to fords and crossing and try and bottle up the threat?
    Last edited by StoneCold; 09-07-2006 at 10:21.

  7. #7
    Senior Member Senior Member econ21's Avatar
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    Default Re: The Will of the Senate - out of character thread III

    Quote Originally Posted by StoneCold
    Which means that most of the settlement in Italy should start to fortify up? Or we should just move the northern legion, Cisapline Legion, and others to fords and crossing and try and bottle up the threat?
    In this mod, most settlements can't have walls so fortification is not really an option (against such a large army, most unwalled settlements could not be adequately defended).

    The idea of "shadowing" the roaming Iberian army with one of our own may not be a bad one. By keeping a strong force in its vicinity, it may deterr the AI from thinking war is a good option. FLYdude did it to the Macedonian army that kept confronting us in Greece and it did not attack. The Macedonians only struck elsewhere (near N. Italy) when they found themselves trapped near a poorly defended Roman settlement.

    GeneralHankerchief: I'm glad you are going to run. I wonder, are you happy to go along with the "governors" idea we've discussed previously?

    ie at the beginning of your office, create a list of assignments (military commands and governorships) with the general who will fill the assignment. You don't need to make the list complete at first - you can gradually move people into place; but it should be kept up to date.

    Commanders of named military formations should be straightforward - de facto we've done this already.

    With governors, the idea is that the governors should be allowed to specify a build order for the next 10 turns. You don't have to authorise any builds, but if you do, they should be the one at the top of the governor's list. Try to keep the taxes high too, to avoid ruining the governors through bad vices.

    PS: Does anyone know why Augustus Verginius is not a praetor (general) yet?
    Last edited by econ21; 09-07-2006 at 10:37.

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