In this mod, most settlements can't have walls so fortification is not really an option (against such a large army, most unwalled settlements could not be adequately defended).Originally Posted by StoneCold
The idea of "shadowing" the roaming Iberian army with one of our own may not be a bad one. By keeping a strong force in its vicinity, it may deterr the AI from thinking war is a good option. FLYdude did it to the Macedonian army that kept confronting us in Greece and it did not attack. The Macedonians only struck elsewhere (near N. Italy) when they found themselves trapped near a poorly defended Roman settlement.
GeneralHankerchief: I'm glad you are going to run. I wonder, are you happy to go along with the "governors" idea we've discussed previously?
ie at the beginning of your office, create a list of assignments (military commands and governorships) with the general who will fill the assignment. You don't need to make the list complete at first - you can gradually move people into place; but it should be kept up to date.
Commanders of named military formations should be straightforward - de facto we've done this already.
With governors, the idea is that the governors should be allowed to specify a build order for the next 10 turns. You don't have to authorise any builds, but if you do, they should be the one at the top of the governor's list. Try to keep the taxes high too, to avoid ruining the governors through bad vices.
PS: Does anyone know why Augustus Verginius is not a praetor (general) yet?
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