They show some of the in-game movie, enjoy
http://uk.gamespot.com/pc/strategy/m...?mode=trailers
They show some of the in-game movie, enjoy
http://uk.gamespot.com/pc/strategy/m...?mode=trailers
Man, love those cut-scenes already!!!![]()
Wish I could look at the movies in higher resolution though. And concerning the last video: Is it the spy coming out of the ally or the soldier?![]()
Great find, thanks for the info!
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Hhmm that is a good question.
I think it is the spy.
Bit quick, hum, to change into all that armour. But on the other side he looked like such a smart-ass when he popped down his vizor that I'm not certain.![]()
Really need to have better resolution!![]()
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
Well I was more thinking if it was the original soldier then we probably would have seen him drag off the spy.
After all there is a cut after we hear the sound so who knows how long it took for him to change outfits.
Last edited by TB666; 08-05-2006 at 00:27.
Seems like those videos belong to the Designer Diary #2, which they've now hosted:
http://www.gamespot.com/pc/strategy/...lls;subtitle;0
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
You know what would be ideal? if there is a throne room.
This game would be COMPLETE.
Texas is Gods country! - SFTS
SFTS =The rest =
You know as well as anyone else that bought the eras collection that CA won't be trying throne rooms for awhile yet.Originally Posted by faisal
If you havin' skyrim problems I feel bad for you son.. I dodged 99 arrows but my knee took one.
VENI, VIDI, NATES CALCE CONCIDI
I came, I saw, I kicked ass
What is the throne room anyway? People keep mentioning it and I have no clue what it is for. Is it an STW thing?
The Throne Room is an STW thing.
I say MTWII will be the best game TW game, it will trash STW and MTW and RTW. I have this feeling, and I can't wait for it.![]()
Ja mata, TosaInu. You will forever be remembered.
Proud![]()
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Been to:![]()
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Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.
A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?
The disappointing thing to me about these videos was that, at first sight, the campaign map has only been given some new spit 'n' shine, nothing else. Sure, the movies are back -- but has CA succeeded in letting the AI understand its new, more open, strategical environment? That remains to be seen.
Fortunately, these clips were short and little could be seen past an assassin moving around and nice short operation videos. So, not enough information regarding the movements of armies and the like by the AI to make a good judgement.
As far as the subject of the clips goes: is it me, or was there a movie, first for infiltration of the city, and only then for any possible mission? That sounds great to me.
You know -- you're right. And if all matters diplomatic and economic could be decided there, CA would actually provoke some drooling from me.Originally Posted by faisal
Last edited by The Wizard; 08-07-2006 at 16:36.
"It ain't where you're from / it's where you're at."
Eric B. & Rakim, I Know You Got Soul
Well I hope they put back the 'squeezed too tight penalty' for men in melee who don't have 1 meter of space, and the 'range calculation and LOS' for individual men when shooting. The effect of rain on ranged units also seems to be missing, and it's not clear if cavalry suffer a combat penaly when fighting in trees. All these features were in the STW/MTW battle engine.Originally Posted by edyzmedieval
The series has seen a steady decline in the playbalance on the battlefield with each release. More effort is required in this area if this trend is going to be reversed in next game.
_________Designed to match Original STW gameplay.
Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2
and a COMBAT penalty for surrounded/outflanked units, not just a morale penalty.Well I hope they put back the 'squeezed too tight penalty' for men in melee who don't have 1 meter of space, and the 'range calculation and LOS' for individual men when shooting. The effect of rain on ranged units also seems to be missing, and it's not clear if cavalry suffer a combat penaly when fighting in trees. All these features were in the STW/MTW battle engine.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
I realise this is not the place this discussion but I have to disagree with that one as it is an unnecessary abstraction give that the engine deals with individual soldiers and their fighting skills and penalizes them individually for attacks to the rear and flanks, but if they turn and face why should they have a combat penalty (individually)? I just think the engine is detailed enough not require this kind of abstraction.Originally Posted by [cF]Adherbal
On subject, I like the videos and the impression of "attention to the details" it gives the project as a whole...
You can download all 5 videos in higher resolution here: http://www.gamershell.com/download_14925.shtml
Enjoy!![]()
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule.
—chant from a children's game heard in Great Aravalon, the Fourth Age
first of all, if you know the enemy is all around you, causing a morale drop, this will certainly have an effect on your fighting performance.I realise this is not the place this discussion but I have to disagree with that one as it is an unnecessary abstraction give that the engine deals with individual soldiers and their fighting skills and penalizes them individually for attacks to the rear and flanks, but if they turn and face why should they have a combat penalty (individually)? I just think the engine is detailed enough not require this kind of abstraction.
next to that, battles were often "pushing contests", with both lines trying to push over/break through the enemy line. Spear armed units probably relied more on this then sword armed units, but it's true for all soldier types. Thus, if you are surrounded, you lose much of the support from the ranks in your back, resulting in decreased combat performance.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
First thing, the videos were great... I hope everything lives up to the hype.
Second as for the debate about penalties for being surrounded and outflanked I'm in total agreement. I think it brings back a degree of realism to medieval warfare as competent generals did everything they could to manuever around enemies and to avoid being outflanked themselves. I just watched a show called Decisive Battles detailing the battle at Cannae where this was clearly the case. Hannibal manuevered his line so that the Romans couldn't resist the temptation to try and smash it with their sheer numbers but Hannibal flanked the Romans to their sides and their rear and decimated them. Flanking allowed an army of 20,000 to utterly destroy an army of over 50,000... and this was not like the Romans defeating neighboring outclassed Barbarians, the Carthaginians and the Romans had professional fighting men and organized armies.
Pulling moves like this made MTW the game that it was because you could use your ingenuity, guile and daring to defeat greater and more powerful armies.
Last edited by DensterNY; 08-08-2006 at 15:48.
"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters."
-- Genghis Khan
Come on people, take that discussion some place else will ya.
I thought it was funny to see the target kick on the door and break the assassin's nose. I chuckled hartily. I think those movies were very well done. The spy one also made me laff.
"Half of your brain is that of a ten year old and the other half is that of a ten year old that chainsmokes and drinks his liver dead!" --Hagop Beegan
I'm glad to see the videos. I simply hope there is enough variety to keep it interesting. They will be great fun for the first, oh, half of your out-of-the-box campaign, but unless there is oodles of variety, the videos will be turned off after a week. Either way, they look nice and should be fun.
Added to the video & screenshot topic. Thanks!Originally Posted by Ituralde
Looking for a good read? Visit the Library!
Yuuki, its most likely too late to suggest any stat parameters to the developers now. If they haven't changed the stat issues prior to this stage of development I doubt they will later on. I wouldn't be surprised if they leave them out....sadly.
CLAN TAKIYAMA- MIZU TAHANAMAN
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