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  1. #1
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Quick Q:

    Playing the Romani I can´t build anything but the third government building in Mediolanium/ Insubramrog. What´s with that?

  2. #2
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: Quick Q:

    the type of government you are able to build are depended by the place you want to build. For example the casse wouldn't be able to build a type 1 govermnent in India (a radical example but at least one I'm quite sure of). Now, the idea for the governments can be different from faction to faction therefor I'd suggest reading the descriptions of them (if you haven't done already) and I'm sure there is a piece about them in the faq. There also maps about this, I believe, in the map thread (one of the stickies) wich show wich governemtn can be built where.

  3. #3
    Member Member cunctator's Avatar
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    Default Re: Quick Q:

    In the case of Mediolanium it's a known bug of 0.74, you should be able to build a type 2 there.

  4. #4

    Default Re: Quick Q:

    I've actually been wondering how you guys set up this system. Can't really find any way to personally mod this. Is this a simple fix or a complex internal change?

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Quick Q:

    Its all done by scripts, because to do it through the descr_strat would one for each faction (and a way to choose between the two in game - impossible). I don't know which script does it, but I assume its the EBBS.txt as that is the only that has been modded.

    Foot
    EBII Mod Leader
    Hayasdan Faction Co-ordinator


  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Quick Q:

    Why is it that Mediolanium is meant to have TypeII? I mean, why does it differ from Bononia, Patavium, and Segesta? Shouldn't they all have TypeI or all have TypeII? I'm just curious if there is a reason that Mediolanium differs.


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