Page 1 of 2 12 LastLast
Results 1 to 30 of 54

Thread: Any questions for the official M2TW FAQ?

  1. #1
    Senior Member Senior Member econ21's Avatar
    Join Date
    Oct 2002
    Posts
    9,651

    Default Any questions for the official M2TW FAQ?

    The Shogun over at totalwar.com has started a FAQ for M2TW:

    http://p223.ezboard.com/fshoguntotal...cID=1127.topic

    At the suggestion of Dead Moroz, this thread is to collect some questions for possible inclusion in the FAQ.

    Captain Fishpants has kindly agreed to pass on some questions that we collate from Org members.

    We'll limit it to around a dozen or so questions in the first instance, so to help us select the most important, please limit yourselves to a few questions each. Or at least list them in order of importance.

    Keep to the kind of factual and informational questions suitable for a FAQ Nothing too philosophical or argumentative. Derogatory questions will be deleted.

    Thanks for any suggestions!

  2. #2

    Default Re: Any questions for the official M2TW FAQ?

    Will the number of units per stack and/or the number of men per unit be increased ? and if so by how much ?
    Will the units behave more like well trained and disciplined soldiers and less like a drunken mob ?
    Last edited by IceTorque; 03-14-2006 at 18:02.

  3. #3

    Default Re: Any questions for the official M2TW FAQ?

    1) What variables/aspects of the game will be easily modable (with basic programs like Notepad, Word, Excel, etc.)?
    2) Will spear units receive the defensive bonus when their formation is deeper (a rank bonus) that existed in MTW but was removed from RTW?
    3) Will infantry units have access to the wedge formation as they did in MTW (but not in RTW)?
    4) Will types of terrain (desert, forest, hills, fjords, etc.) grant bonuses to certain units?
    5) Can you please explain how the AI will make better strategic (economic, world-map-movements, etc.) and tactical (army leaders, balanced armies, battle-map-movements, etc.) decisions?
    6) Will I be charged for units and buildings in my queue, even if they're not currently under construction?
    Fac et Spera

  4. #4
    Master of Puppets Member hellenes's Avatar
    Join Date
    Sep 2003
    Location
    the never land
    Posts
    1,310

    Default Re: Any questions for the official M2TW FAQ?

    1. Will the game utilise the 64bit vista? And DirectX10? Generally will it be more optimised to take advatage of monster dual core rigs and field tens of thousands of troops?

    2. Will there be a limit on unit sizes? Like the 240 men in RTW? Because there was a mod for RTW 1.0 that allowed 500 men in one unit...

    3. Will the rank shooting penalty of M1TW come back? Like the archers further back in the rows didnt shoot/shoot with less accuracy?

    4. What limit will be: For unit/province/factions numbers?

    5. Will there be a bird skeleton? Which wasnt finalised in RTW as its evident from the txt files this is VERY important for fantasy total conversions.

    6. Will the Multiplayer be B A L A N C E D? This is VERY cruicial to even speak about multiplayer.

    7. Will there be a settlement editor in M2TW 1.0? More like M1TW? Because RTW's is kinda clumsy.

    Hellenes
    Impunity is an open wound in the human soul.


    ΑΙΡΕΥΟΝΤΑΙ ΕΝ ΑΝΤΙ ΑΠΑΝΤΩΝ ΟΙ ΑΡΙΣΤΟΙ ΚΛΕΟΣ ΑΕΝΑΟΝ ΘΝΗΤΩΝ ΟΙ ΔΕ ΠΟΛΛΟΙ ΚΕΚΟΡΗΝΤΑΙ ΟΚΩΣΠΕΡ ΚΤΗΝΕΑ

    The best choose one thing in exchange for all, everflowing fame among mortals; but the majority are satisfied with just feasting like beasts.

  5. #5
    Grand Dude Member Dead Moroz's Avatar
    Join Date
    Oct 2003
    Location
    Moscow
    Posts
    997

    Default Re: Any questions for the official M2TW FAQ?

    Quote Originally Posted by Servius1234
    Can you please explain how the AI will make better strategic (economic, world-map-movements, etc.) and tactical (army leaders, balanced armies, battle-map-movements, etc.) decisions?
    That's my first question too.

    - What is the current situation with factions? Will there be more factions, especially in the eastern part of map? (Not the question itself, but important request: Please, don't tell that this question is "still under consideration", 'coz it will actually mean that nothing will be changed, but you don't want to admit it.)

    - Any more clarification of new turns system (if it's possible)?

    - Will there be Glorious Achievements?

    - Will there be town guard recruitable among citizens during sieges?

    - Will rivers be included into city plans?

    - Will there be fishing industry in coastal regions?

    - Will Aztecs have human sacrifices?

    Hope, it's not too much. I was trying to restrain myself.
    Last edited by Dead Moroz; 03-14-2006 at 20:58.

  6. #6
    Pale, Bald, and Angry! Member Guillaume le Batard's Avatar
    Join Date
    Feb 2006
    Location
    A state of Misery. Ahem, I mean Missouri.
    Posts
    45

    Default Re: Any questions for the official M2TW FAQ?

    Will Medieval 2: Total War further develop the "field defense" concept introduced in Rome: Total War? More specifically, will it be possible to build defensive works (such as non-settlement castles) as needed/where needed?

    Thanks for any thoughts you might share!

    Wm. le Batard
    Last edited by econ21; 03-14-2006 at 22:59.
    William the Conqueror, 1066,
    Said to his captains, 'I mean to affix
    England to Normandy. Go out and borrow
    Some bows and some arrows, we're starting tomorrow.

  7. #7
    Provost Senior Member Nelson's Avatar
    Join Date
    Apr 1999
    Location
    Maryland, USA
    Posts
    2,762

    Default Re: Any questions for the official M2TW FAQ?

    Will any castles have moats?
    Time flies like the wind. Fruit flies like bananas.

  8. #8

    Default Re: Any questions for the official M2TW FAQ?

    Will cities on the battlemap be portrayed correctly? I.e. Paris on the Ile de France.
    Will there be GA(Glorious Achievements)?
    Will the technological advances be historically accurate?

    My two cents.

    Ekklesia Mafia: - An exciting new mafia game set in ancient Athens - Sign up NOW!
    ***
    "Oh, how I wish we could have just one Diet session where the Austrians didn't spend the entire time complaining about something." Fredericus von Hamburg

  9. #9
    Cynic Senior Member sapi's Avatar
    Join Date
    Oct 2004
    Location
    Brisbane
    Posts
    4,970

    Default Re: Any questions for the official M2TW FAQ?

    Misc, no real order.

    How will the family system be done? Seeing as this is back to medieval times, will you have no choice over the heir other than to kill him?
    Is the ai being rebuilt from scratch or will it be a modded version of rtw?
    From wise men, O Lord, protect us -anon
    The death of one man is a tragedy; the death of millions, a statistic -Stalin
    We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer

  10. #10
    Senior Member Senior Member Duke John's Avatar
    Join Date
    May 2003
    Location
    Netherlands
    Posts
    2,917

    Default Re: Any questions for the official M2TW FAQ?

    Will we get a model/animation import/export tool?

  11. #11
    Bland Assassin Member Zatoichi's Avatar
    Join Date
    Jul 2004
    Location
    London
    Posts
    438

    Default Re: Any questions for the official M2TW FAQ?

    Will gunpowder be discovered by a specific turn/year or will it depend on constructing certain buildings/buildings + random number of turns/years (as in RTW for the Marian reforms depending on which patch you use)?

    Will musket armed troops only be able to fire in 2 ranks to be effective, or will it be the same archery model used in RTW, where depth of formation made no difference? (This applies to all archery units I guess).

    Will there be faction respawn after their defeat a la MTW?

    Will generals' loyalty and civil wars be included?

    Is Sean Pertwee in the frame for more voice acting?

    OK, that's enough for now.

    Edit - oh, just one more! Will there be prisoner capture of routing units and the the opportunity to ransom them after the battle?
    Last edited by Zatoichi; 03-15-2006 at 17:19.

  12. #12

    Default Re: Any questions for the official M2TW FAQ?

    Will pikemen be able to defend their formation with multiple ranks of pikes from any direction?

  13. #13

    Default Re: Any questions for the official M2TW FAQ?

    will we see some battle replays/movies anytime soon?

  14. #14
    Member Member Alexander the Pretty Good's Avatar
    Join Date
    Jun 2004
    Location
    New Jersey, USA
    Posts
    4,979

    Default Re: Any questions for the official M2TW FAQ?

    Will there be events like the discovery of gunpowder in MTW? How will such events fit into a turn-system with no dates and an apparently fluid definition of time per turn?

  15. #15
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
    Join Date
    Nov 2003
    Location
    Holding the line...
    Posts
    2,745

    Default Re: Any questions for the official M2TW FAQ?

    Also, will those events be hardcoded, or will there be moddable? In sense that the nature of event can be altered, as well as its time of occurrence?

    Also greatly important is the maximum limit of factions/provinces.

    Will there be resurrecting factions, as well as pope coming back to retake Rome?




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  16. #16
    Grand Dude Member Dead Moroz's Avatar
    Join Date
    Oct 2003
    Location
    Moscow
    Posts
    997

    Default Re: Any questions for the official M2TW FAQ?

    Could not stop myself from asking more questions.

    - How important will be marriages between factions? Will it be really possible to gain another kingdom when all members of its ruling family are dead and one of your family members is married to their princess?

    - Will muslim and pagan factions have princesses? And will it be possible to contract marriage between christian and muslim/pagan factions? (In MTW1 it was impossible, but in fact it were not rare events in medieval history.)

    - Will it be possible to change state religion (as medieval history has numerous examples of such events)?
    Last edited by Dead Moroz; 03-19-2006 at 16:06.

  17. #17
    Come to daddy Member Geoffrey S's Avatar
    Join Date
    Jun 2005
    Location
    Shell Beach
    Posts
    4,028

    Default Re: Any questions for the official M2TW FAQ?

    Will it once again be possible to record battles in the campaign mode, as in MTW?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  18. #18
    Time Lord Member The_Doctor's Avatar
    Join Date
    Oct 2004
    Location
    The TARDIS
    Posts
    2,040

    Default Re: Any questions for the official M2TW FAQ?

    Can horse and camel units dismount before battle?

  19. #19
    Von Uber Member Butcher's Avatar
    Join Date
    Dec 2004
    Location
    Manning the barricades
    Posts
    159

    Default Re: Any questions for the official M2TW FAQ?

    Reiteration of a few from above:

    Can you please explain how the AI will make better strategic (economic, world-map-movements, etc.) and tactical (army leaders, balanced armies, battle-map-movements, etc.) decisions?

    Will there be GA(Glorious Achievements)?
    - I'm sorry, but giving everyone an equal part when they're not clearly equal is what again, class?

    - Communism!

    - That's right. And I didn't tap all those Morse code messages to the Allies 'til my shoes filled with blood to just roll out the welcome mat for the Reds.

  20. #20

    Red face Re: Any questions for the official M2TW FAQ?

    when is medieval totalwar2 coming out?

  21. #21
    The Anger Shaman of the .Org Senior Member Voigtkampf's Avatar
    Join Date
    Nov 2003
    Location
    Holding the line...
    Posts
    2,745

    Default Re: Any questions for the official M2TW FAQ?

    Will there be a re-introduction of a medieval court/palace room, similar to Shogun's throne room?




    Today is your victory over yourself of yesterday; tomorrow is your victory over lesser men.

    Miyamoto Musashi, The Book of Five Rings, The Water Book

  22. #22
    Just light the fuse... Member guyfawkes5's Avatar
    Join Date
    Mar 2006
    Location
    The People's Republic of Cork
    Posts
    73

    Default Re: Any questions for the official M2TW FAQ?

    Will the Irish be in it as a playable faction?
    Will the dynamics with the pope be sorted out? (Whenever the pope was properly subdued, he came back a few years later with a super-army)
    Will Scandinavia be included in the campaign map?

  23. #23
    Shadow Senior Member Kagemusha's Avatar
    Join Date
    Mar 2005
    Location
    Helsinki,Finland
    Posts
    9,596

    Default Re: Any questions for the official M2TW FAQ?

    Will there be a map or campaign editor included in MTW2?
    Ja Mata Tosainu Sama.

  24. #24
    Grand Dude Member Dead Moroz's Avatar
    Join Date
    Oct 2003
    Location
    Moscow
    Posts
    997

    Default Re: Any questions for the official M2TW FAQ?

    Quote Originally Posted by guyfwks101
    Will the Irish be in it as a playable faction?
    What Irish faction do you mean???

  25. #25

    Default Re: Any questions for the official M2TW FAQ?

    Some are more important/easier to answer than others, however if any of these are to be submitted, i'll leave it to the submitter to pick which question(s) should be asked.
    I also should appologise If any of these have already been asked or answered before.

    1. How will buildings and other surroundings (slopes, rivers, trees, etc.) play a role in battlefield tactics in comparison to RTW? (I ask this because of one thing that has impressed me more than anything else with the screenshots released so far: The apparent evolved battle terrain and extra map design detail.)

    2. What sort of special tactics/unit specific specialities (like Phalanx formation or flaming arrows in RTW) can we expect to see in MTW2 (if any)?

    3. Will there be any form of weather system in MTW2, and how will it effect the battlefield?

    4. What will be the maximum number of armies/factions able to enter a battle?

    5. How will the game handle "leftover units" who want to enter the field and kill things?

    EDIT (remembered one more question): 6. Will players be able to save replays?


    That should do.
    Last edited by SOSamurai; 03-30-2006 at 14:09.

  26. #26

    Default Re: Any questions for the official M2TW FAQ?

    1. Will the engine support mounted infantry, ie. troops who used horses for rapid battlefield transportation but invariably fought on foot?
    2. Will some (or all?) cavalry be able to dismount during battle, or at least before, as in MTW?

  27. #27
    Emperor of Ohio Member Bleda's Avatar
    Join Date
    Nov 2005
    Posts
    26

    Default Re: Any questions for the official M2TW FAQ?

    Will the game be similar to the first one in that you can hand out titles to your generals? Not just titles, like Duke or Baron, but your nobility will be part of the bloodline capable of ascending to the throne. I'd like to see some of sort of mix of control of your own dynasty like in RTW, and the ability for some relatives to pass down titles of nobility to those family member as well, sort of like in MTW. Each game lacked a key aspect that the other possessed.
    "The beatings will continue until morale improves..."

  28. #28

    Default Re: Any questions for the official M2TW FAQ?

    Because you have revisited the Medieval period/game does this mean another Shogun could be considered?

    Assasian videos! Please get them back! I and im sure many others loved them in Shogun.
    Last edited by Lord Hornburg; 04-06-2006 at 15:53.
    In peace sons bury their fathers in war fathers bury their sons.

  29. #29

    Default Re: Any questions for the official M2TW FAQ?

    Will the game engine take advantage of new dual-core processors? if so, will it only take advantage of 2 cores, or will it be able to utalize more as processors are released next year with 4 or more.

  30. #30

    Default Re: Any questions for the official M2TW FAQ?

    what kind of specs will we need for our computers to run this amazing game!
    "Money isnt the root of all evil, lack of money is."

    (Mark Twain)

Page 1 of 2 12 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO