And how do I build Foot Knights?![]()
And how do I build Foot Knights?![]()
Unless your game is modded, you cannot (AFAIK) recruit Foot Knights. They only come via Crusade. Sorry!
Regarding dismounting ERK, I dunno. They're much prettier running about on their horsies anyways...
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Buy a few Dhruzina Cav as mercs - they dismount to feudal foot.....and while slow it can be fun to watch how they mice other foot units.
You have to mod the game to train Feudal Foot Knights. Either mod them as always dismountable or mod the FFK units to be trainable. The only other way to deploy them is in a siege by dismounting your FKs or ERKs (the same thing) before deployment. They cannot be dismounted at any other time. Feudal Foot Knights are pretty much the best catholic faction infantry during the early period.
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If you want it simple, get the XL mod, there you´re able to recruit foot knights and to dismount basically every cavalry unit at any time.
And if you don´t want to mess with your game, bamffs advice is the last posibility.
That only goes for Hospitaller Foot Knights, and even they can only be got by dismounting Hospitaller Knights and I´m not sure if dismounting for them only works in sieges, too.Unless your game is modded, you cannot (AFAIK) recruit Foot Knights. They only come via Crusade. Sorry!
Order foot knights, too. I thought he was referring to only recruiting foot knights, not dismounting cav. :D
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
The cavalry you mention, knights, can only dismount in special situations, such as a siege. This is the case with the largest part of the cavalry, especially if they are there to deliver a blow to the enemy in a charge. I do believe, however, that horse archers (and Lithuanian Cav) can dismount in any situation, but if I'm wrong please correct me.
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Much of the later heavy cav (ie gothic knights) can dismount in any battle, IIRC. I never have dismounted any cav, but it can be done. Frogbeastegg's wonderful guide tells which may and which may not, but off of the top o' me head I can't recall what is what exactly.
"Its just like the story of the grasshopper and the octopus. All year long the grasshopper kept burying acorns for winter while the octopus mooched off his girlfriend and watched TV. Then the winter came, and the grasshopper died, and the octopus ate all his acorns and also he got a racecar. Is any of this getting through to you?"
--Fry, Futurama, the show that does not advocate the cool crime of robbery
It's very easy to mod that. There's a column (nr 69 in CRUSADERS_UNIT_PROD11.txt, almost last in the unit row(s)) for dismounting in open battle, all you need to change is nothing into yes.
Make a backup copy and preferbly use GnomeEditor or make sure that you got correct tabing.
To get them buildable you'll need to add building requirements for them. My feudal foot knights got "{SWORDSMITH2, ARMOURER2, ROYAL_COURT2}" for example.
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FK and early RK can't be dismounted you're playing a siege (or modded the game). But, as bamff said, it's best to hire merc Druzhina cav, who can dismount in both regular and siege battles, and get 60men until of Feudal Foot knights.
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