That was AWESOME!!!! I can't wait to download! No recoil on the cannons?
That was AWESOME!!!! I can't wait to download! No recoil on the cannons?
Sayyy... what kind of preview is this anyhow?This package of balls tied together with rope
But seriously, this was incredible. As I said in the first preview, this really taught me a lot. Never knew much if anything about arty either, and now I can't wait to effectively use them when you guys release this thing. Btw, how did you get those damn screenshots? Especially the French General one with a man handing a message over to the mounted officer?
So why isn't there a campaign for this mod?
As non scripted AI is crappy, and we cannot script the AI in campaign.
LZoF
3DSmax renders combined with a screenshot as background.Btw, how did you get those damn screenshots?
while changing infantry animations is near impossible (no official tool from CA), changing artillery animations is just impossible.No recoil on the cannons?
Last edited by Lord Adherbal; 08-09-2006 at 13:03.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
We hope to give you a Gameplay Preview soon next.
It will give you some in debt insight in the major changes and the very different gameplay we created.
Cheers,
LZoF
Nice!!! Can't wait to get my hands on this. Now I hope the waterloo version won't come out that much after the first version. Want to try out some of the Dutch-Belgian units.
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