Results 1 to 18 of 18

Thread: adjusting rebel spawn rate

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member Tuuvi's Avatar
    Join Date
    Apr 2006
    Location
    The wild west
    Posts
    1,418

    Default adjusting rebel spawn rate

    I remember reading somewhere that you could adjust the rate at which rebels appear, but I couldn't find the post anywhere. Could someone please tell me how to do this? I'm sick of 6 unit armies popping up all over my lands and devestating my tiles.

  2. #2

    Default Re: adjusting rebel spawn rate

    I think, but I'm not certain, that it is adjustable to a certain degree in 1.2 however it is impossible to stop because of hardcoding and I think the EB team already decreased it as much as possible. But hopefully with the move to 1.5 in version 0.8 this won't be a problem any more.

  3. #3
    Member Member Birka Viking's Avatar
    Join Date
    Mar 2005
    Location
    Sweden (Flen) (fairly near Birka)
    Posts
    356

    Default Re: adjusting rebel spawn rate

    I realy hope that they fix the rebels in 0.8. I think that rebels that popup everywhere is a game killer. But I have nothing against rebel towns who send out troops, only the rebels that just popup..lol
    cheers..

  4. #4
    Member Member Avicenna's Avatar
    Join Date
    Feb 2006
    Location
    Terra, Solar System, Orion Arm, Milky Way, Local Group, Virgo Supercluster, somewhere in this universe.
    Posts
    2,746

    Default Re: adjusting rebel spawn rate

    RTW1.5, and hence EB0.8, has an adjustable spawn rate.
    Student by day, bacon-eating narwhal by night (specifically midnight)

  5. #5
    Member Member Tuuvi's Avatar
    Join Date
    Apr 2006
    Location
    The wild west
    Posts
    1,418

    Default Re: adjusting rebel spawn rate

    Quote Originally Posted by Zenith Darksea
    Right, I've managed it, and it's not hard to do actually. Go into descr_rebel_factions in the Data file, scroll down until you find Rebel Faction: Bandits, and you'll see there's a line that reads something like 'frequency' or 'chance of appearing' or something like that. It's currently set to 15 (I'm sure it was 20 in the original RTW though...). Basically, the higher the value, the lower the chances of bandits appearing. I halved the chances by increasing the value to 30. Ramp it up to 100 though and you'll practically never see them again.
    HaHa I found it.

  6. #6

    Default Re: adjusting rebel spawn rate

    bump

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO