Results 1 to 3 of 3

Thread: Adding Ancillaries

  1. #1
    Member Member irishron2004's Avatar
    Join Date
    Sep 2004
    Location
    California
    Posts
    183

    Default Adding Ancillaries

    I am trying to add a priest ancillary to a temple that I setup for a faction. To be specific, I am trying to add to Lusted's TE based on i.5. I was able to add the temple form shrine through pantheon and make them work. When I tried to give this temple complex a separate ancillary I ran into ctd's. I went back through all the files to correct my mistakes. I wish the "-show_err" would give an error message before crashing. I used Isis's files as a step to try to get it right. After trying this for three hours, the only differences I made to minimize mistakes was change the name of the temple and the FactionType.
    The rest of the ancillary triggers seem to be the same. Any ideas and/or suggestions, please. Also my recycle bin is full of map.rwms. Thank you.

  2. #2
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Adding Ancillaries

    Its hard to say without seeing what you've done. Maybe you could post some quotes of the relevant triggers?

    When does it CTD?

  3. #3
    Member Member irishron2004's Avatar
    Join Date
    Sep 2004
    Location
    California
    Posts
    183

    Default Re: Adding Ancillaries

    I quit fighting it. This morning, I put in my backup files. This got me back to where my problems started. I am trying to add a priest ancillary for a temple in Bactria. This is in Lusted's Terrae Expugnandae mod. Since the temple is being used by more then one faction, tha ancillary trigger does not seem to work. In the *\data\export_descr_ancillary.txt are the triggers for the ancillaries trigger trigger_priest_of_Demeter. one of the conditions is And FactionType. I played enough turns to realize it only recognizes (or seems so after 30 turns) the firsrt faction entry. Adding a second And FactionType line seems to be just ignored. Is there a way to use an ancillary for two seperate factions? I saw a ExcludeCultures switch, is ther a ExcludeFactions switch?

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO