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  1. #1

    Default Re: Difficulty at later stages?

    Well for parthia anyways, their armies were basicly only cavalry with some foot archer back up IIRC. As for the steamroller, it matters who you play. A good player with all the agean sea ports can basicly be unstopable. In my macedonian campain, I quit cause it was too easy by 240 BC. But with the same number of cities in germania or dacia, it's not so easy. Even owning greece as a barabrian it isn't so rich, as you don't get access of those nice "civilized" buildings to boost trade and such. I know in my averni campain, the epriotes have huge stacks of all very high exp units sitting around doing nothing. The germans sent huge stacks of all 3 exp units at me *cause they have some temple that lets them pump out 3 chevon units*. The britions in my first invasion made me return after only 2 battles *in which I took 2 cities*. And to make it worse, the bribed them after I left. Had to retake the same dam cities again...
    I shouldn't have to live in a world where all the good points are horrible ones.

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  2. #2
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: Difficulty at later stages?

    It's definetly harder than in vanilla. That's why I always do a horrible blitz with the starting armies in order to quell any nearby opposition, to get a kingdom fast and to prevent my neighbours from teching up to better units. Facing Macedonian stacks full of psiloi and taxeis isn't nearly as challenging than kicking back a huge invasion of pezhetaroi and pheraspidai.

    Historicality aside, I want a campaign that I can succeed in and enjoy.

    Then again, once the initial opposition seazes, I start building and paying back that huge mnai dept. :P

    Edit: Out of interest, what is that lantern icon-thingie that's alighted in the very left lower corner of this post? Warning level? 'Cos, if it is warning level, I'd really like to know what I did to deserve it. Unless it was that occultus-slip thing.
    Nevermind, it just shows that I'm online. Shows what I know.
    Last edited by Musopticon?; 08-09-2006 at 23:33.

  3. #3

    Default Re: Difficulty at later stages?

    Lamp light on means you are currently online.
    Warning sign is a way for you to report troublesome posts.

    That's all.

  4. #4
    Prodder of Stuff Member Musopticon?'s Avatar
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    Default Re: Difficulty at later stages?

    Yeah, I noticed. *ahem*

    Just a brief question here: Are you guys going to further script the campaigns on 0.8 to provide more later stage difficulty, in the form of historical invasions perhaps?

  5. #5
    Elephant Master Member Conqueror's Avatar
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    Default Re: Difficulty at later stages?

    Speaking of invasions, could the migrations of the Yuezhi be represented by making strong Eleutheroi stacks appear in the eastern provinces? Not a good solution I know but at least it'd be better than nothing, and might make things more interesting to Baktrians/Pahlavas/Sakas/whoever lives there at the time.

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  6. #6
    Wandering Historian Member eadingas's Avatar
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    Default Re: Difficulty at later stages?

    We can't "spawn" troops, unfortunately.
    I'm still not here

  7. #7
    Arrogant Ashigaru Moderator Ludens's Avatar
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    Lightbulb Re: Difficulty at later stages?

    Quote Originally Posted by eadingas
    We can't "spawn" troops, unfortunately.
    You can't? I recall having read some where that R:TR planned to include Hannibal in their campaign by having him spawn at the correct date in the alps. Or am I confusing things?
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  8. #8
    Simulation Monkey Member The_Mark's Avatar
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    Default Re: Difficulty at later stages?

    Quote Originally Posted by eadingas
    We can't "spawn" troops, unfortunately.
    We can, thanks to Jerome, who gave us the correct syntax for spawn_army.

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