I don't think this is an entirely valid arguement. It's quite possible that WoW was originally designed to hook into this "addicts market" as you call it (which basically means the MMORPG market as those are the only games that require people to keep subscribing over a period of time, and thus keep the cash flowing), but the fact that the WoW subscriber base quickly became bigger than every other MMORPG combined shows it has some greater appeal than just those who would traditionally get involved in this sort of thing. There must therefore be something deeper to this than just designing a game for people who traditionally have addiction problems as it seems to have drawn in people who wouldn't normally get addicted.Originally Posted by Navaros
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