Well since STW the only difference between norm and hard/veyhard on the battlefield was bonuses the A.I. would get on the battlefield was bonuses minus a few(very Few). Now the battlefield A.I. can be a spaghetti messs to program as there are so many variants. Of course the campaign is a spaghetti mess too but IMO less noodles to deal with.

One of the big gripes of RTW was the cheap upkeep of cavarly, IMO just feed the horses straw and grass. Obviously the game has to be catered to all crowds of people and to the fans.

So to help cater to all crowds perhaps cavalry would be cheap on normal and easy difficulty and on hard and very hard certain troops esp cavaly recieveve a substantial upkeep cost to maintain.

RTW was designed by default or mistake that 1 unit could dominate the whole battlefield, yea it really sucked 1 in every 100 battles the A.I. just annilated your army with 1 unit............ then again there are those other 99 battles.

Anyways on harder difficulties the elite units should become more costly at least in upkeep making them harder to keep, by 2-4 fold or more while weak units don't increase but are not a great introduction to yr stack

IMO the battlefield AI was never lacking much considering that quite often the AI would field losers (there was l in the shape on her forehead)

The battlefield AI was quite a joke, not because of how it handled the situation (ok to a degree). but if it brought knives to a gunfight why program the battlefield A.I. So hopefully the A.I. will make better decicions on the campaign so that us fans can legitmately criticize the battlefield A.I.

Until then programming the battlefield A.I. is worthless as I am only seeing knives in a gunfight.